Jordan Weisman of Shadowrun 1 fame got a team together and made Shadowrun adventure games. Here they go.
Full list of SR missions.
Redmond barrens: Gang etiquette, but rather kill them or they lurk. Buy donut+soykaf for cop.
Coyote's room: Decking 2 for Nitro. Bathroom door 342436 (auto) for frag grenade. Pet snake "Shadow", band Starfire (ask Kubota), hometown Chicago. Ninja armor 3 available, wait for mage or decker armor. Heal available.
Pike market: Tell cop you are here to talk to coroner Dresden. Qui 4, Spirit Summoning 2 or 50Y to pick up Lucy's necklace after talking to Stuffer Shack employee. Junkie will fight you.
Royale appartments: Cha 4 useful. Cha 4 or Str 4 to get backdoor upstairs, but go south first, talk to Symp. Cha 3 to talk Ryker into visiting Symp's son Zipper. Decking 3 for elevator controls, but prefer backdoor. Penthouse suite: Southeast room has gems but need to face hellhound alone.
Seamstress union: Cha 5 useful. Go to safehouse behind piano first, talk to Doc Sarah, then upstairs. Delilah will recognize runed stone; Van Graas will take gems for 1000Y, with Cha 5 or Academic etiquette for 1500Y. Aim I, Deck III (Renraku Kraftwerk) available.
South Seattle docks: Cha 3 useful. Get by guard with Security etiquette, or bribe go girl with 20Y. Cha 3 or some Y to get ladder from squatter. Two grenades at chopper far west. Inside: Decking 4 useful. Talk to Shannon last. Go far east then north; release spirit (through drone hole) to open door and get screwdriver. Go far west again to open bunk door with screwdriver. Talk to Shannon, get diary from there, comb from north room.
Coyote's crusade: Just kill all dealers, loot BTL customer diary. Keep civilians alive for 1 Karma. Go 1-2 with Gino. Seamstress: Sell diary to Van Graas for 600Y, with Gang etiquette 800Y. Talk to Jessica, withhold information for 100Y.
Return to the docks: One troll samurai suffices. Go north (to the right) after fence, cover for incoming. Inside: Fight, loot Ares flight recorder. Seamstress: Sell flight recorder to Van Grass for 2000Y, with Corporate etiquette 2500Y. Deck V (Fuchi VirtuaX), Programs II available.
Digital world: Go west, north, east. Second run, on state medical board: Linear. Seamstress: Slick Decker 4 and Urban Mystic 4 armor, Aim II, Haste III available. Karma around 100.
Mercy mental hospital: Decking chance in entry room. Halls of disrepair: Immediate fight. Emerald city ripper: Go to 3 squares below corner before fighting starts. Gain +1 AP. Free or leave bunraku puppet, no Karma. Seamstress: Nothing new available.
Family debts: Look around for grenade, Jazz, spirit fetish before talking. Fight from north east corner, use overwatch for ghouls. Seamstress: Nothing new.
Towards brotherhood: Just Coyote suffices. Talk to dealer to know about Maria Mercurial. Inside: Talk to Sally, look at box with empty cards, talk to Sally again to tell her of Maria Mercurial outside, watch her leave and take a blank keycard. Go south then west to dining room, at ladder dip card into solvent (optionally take kerosene can; can be put on stove to lure cook out). Go north then west, tell Christopher you got mugged in the barrens, take a blank keycard from the shelves, go to computer. Decking 6 to print an inner sanctum keycard, otherwise see picture frame slightly north, then computer, admin recovery "Shorty", authorize keycard "Monica Sachnoff" (SEA134-647). Move to flat desk computer to see that Monica lives in Dorm B. Go slightly east to waste baskets, discover that Monica has a little brother "Brian" (Baby Bree). Now go to to first computer again and enter all data to get a "home access card". Go south into restricted area. East: human/elf female uniform on bed, inner sanctum keycard in locker (force open). West: human male uniform in locker (can only be touched once). South, then east: human female uniform. West: Box with Shane's (Coyote's man) belongings, human male uniform. Go south to kitchen, then further to storage room, take lard and chloroform. Further east, lockers have dwarf janitor uniform and keycard, troll and ork janitor uniforms, human/elf janitor uniform. In janitor uniform, talk to Willy to lure him into storage room, then use chloroform to take uniform and inner sanctum card. Back to kitchen, tell cook that Sally asked for her. Apply grease to vending machine, then push. Let the team in (impossible to get second human female uniform for Coyote), take shortcut behind vending machine (preferable) or go to turret-guarded entrance pretending to be a rather unfriendly Julie.
Beneath the brotherhood: Regardless of entry method, find Shane. At vending machine entry find UB record of bribes, at turret entrance find medkit. Fighting easier after vending machine. After freeing Marie-Louise (Lynne is her aunt, James her father, Sam&Jessica her half-uncle/aunt, Thomas her brother), walk to computer room to get her started. Open door in matrix, escape south west. Seamstress: Talk Mr. Johnson for 9000Y extraction. Sell UB bribe list to Van Graas for 2000Y, more with Socialite or Shadowrunner etiquette. Alpha cyber eyes (+6% accuracy), Decking VII (Fairlight Excalibur), Programs III, Corp Mage 8 armor, Aim III, Haste IV available. Talk to Delilah before Johnny.
Corporate extraction: Just Coyote suffices. Decking chance for paydata. Seamstress: Nothing new. Karma around 150.
Telestrian industries: Fight starts after first door. North west terminal paper slip: Door code 1915. At turrets, go north then west for decking: First south then east. Executive action: Fight starts when Dodger starts decking, choose position behind desk. Matrix: At T junction, Go south first, then east. Morning after: North, Cha 4 or being anit-corp for tech worker to leave. South: Cha 4 or taking pity to get guard to leave. East: Cha 4 or being sympathetic to get worker to leave. Collecting the sample: 1 duty, 2 efficiency, 3 vigilance. Push 5-4-1. Estate: Nothing new available. Do not take Tir Ghost with you, cannot shoot.
The hunt begins: Use Aegis on overwatch. Into the depths: Lots of bugs from behind. Decking 5 at last room. Bug shaman: Keep spread, some bugs use area attack. Out of the shadows: Get 100K from James Telestrian.
Full list of DF missions.
Harfeld manor: Decking 2 or Monica to unlock east door for antiques paydata. Kreuzbasar: Heal, Aim I, Deck III, drones B available.
Drogenkippe: Int 3, Cha 5 useful. F01: Two out of Int 3, Cha 3, Biotech 1 and Street etiquette to get Silke off drugs, 2 Karma. Int 3 to get key from Frank, Cha 5 to get additional 200Y; else pay 200Y for key; alternatively Gang or Corporate etiquette without monetary transfers. Start with F02: Console pw "admin", or search for Winters (R405, 1989), Silke (R304); bath for maintenance key fob. F01: R101: Decking 2 or "Naperville" for Ares Predator pistol. R106: Bumona. F03: R302: monster; toilet 2478: Jazz; R304: Silke's 3 items; R305: down and Int 3 to tell guy to put stiff into freezer, 1 Karma. F04: R401 5870: auto injector schematic. R405 1989: Green Winters, left frame: 91612. F05: R505: Blitz; corner ambush. R502: Drone control 3 to auto destruct turrets; Jazz formula. Silke: Cha 3 for 100Y. Kreuzbasar: Nothing new available. Mission computer, Amsel, Maalit, Luca Duerr, buy real coffee from Altug, give to Schrotty, Zaak for Jazz formula, Ezkibel for auto injector schematic, back to Amsel, Alice (Decking 4 for smart remark).
Trial run: Cha 3, Decking 4 useful; does not advance team relations. F01: Cha 3 and Security etiquette to lure both guards to northwest corner, then fry with electronic panel further east. Otherwise just attack northwest guard and pickup key. F02: R302 38297 Decking 4 for paydata, R303 14291, penthouse 11111, R301 53786 exit.
Sewers: Does not advance team relations. Turbine 822896. Broker deal with Ezkibel where Ghouls do wetwork for "Lockdown" money later; alternatively threaten him to uphold contract for happier ghouls.
False Flag (U Schattennest): Decking 4 useful; Dietrich wants to come. Ambush: Keep to south side, go west after igniting barrels. Humanis quarters: North lockers clockwise 3706, 1409, 2619, 4176, 1106, 2114. Armory "Purity". Terminals "Humanis". Door "Pride". Let Alex decide. Matrix: West turrets, north armory, east security camera. Kreuzbasar: Tier 2 equipment (Occult robes 3, Haste III, Aim III, Tech Savvy armor 5, VirtuaX) available.
Loose Ends (U Pharma): Heavy combat, wait for tier 2 equipment.
...
Frankfurter Tor 49
Purity
Suit: 53786, R303 14291
MKVI: Lennart Stromberg 54139, Haushofer 84792, Atlas Formula 17, CoCl2 phosgene N1d3 ammonia
...
Full list of HK missions.
(good) "old habits die hard", pt1. decker-oriented
building escape. medium size, long matrix paths. nicely made.
(good) "old habits die hard", pt2. decker-oriented
cyborg/machine-god hunt. medium size, non-linear, good variety.
(good) "darkness falls". miser spirit crossing. vast, good story,
good items. professional. requires pt1-3, "henshep props".
(good) "nightmare harvest". yakuza btl and dragon dreams. vast,
good story. professional.
(good) "antumbra2 - eclipse". sanfran club, ghost colonel. big,
good story. pt1 has no import.
(ok) "stuffer shack": tiny, but satisfying. good exit.
(ok) "razor's edge". annoying superfixeress and her 3 small runs.
(ok) "assault on cesh coran labs". ghost level and "jazz"
cheapskate johnson. nice little run.
(ok) "from the shadows, run 2". lost memories and mysterious
"prime". good story, but short and open end. pt1 has no import.
(ok) "under siege". cutters and razorheads under lonestar siege.
nice short runs.
(ok) "manic monday". bob the meth'd undercover cop. sarcastic,
nice but short.
(ok) "fraggin marvelous". hit the yakuza, free some guys. nice but
short.
(ok) "wolf runners inc." wolfke and his small runs. nice but
short. install but do not play "the shadows" from same author.
(ok) "back to seattle". open world, mitsuhama 4th floor. nice
short runs.
(bad) "a dark and stormy night". gutter retrieval with
decking. short, enemies very strong, npc too weak. bad exit.
uninstall.
(bad) "never ending night". random encounters. vast, matrix paths
long. no-go bugs. random encounters suck. uninstall.
(min) "the milk run". meeting for deckers. tiny, but
actually not bad. bad exit. uninstall.
(min) "payback is a slitch". cherry "heaven" brainwash. nice story
and setting, but ultra-short. uninstall.
(min) "mystery of the communicators". wake-up mystery. just one
room, prototype. uninstall.
(bug) "meet me in st. louis". open world. cannot complete first
mission. uninstall.
(bug) "buzz in the matrix". open world, very french, big, nice
story, but totally buggy (gone items, inactive triggers).
Not tried, because badly commented runs (probably very buggy):
(bug) "shadowfall". dead and author has lost files.
(bug) "the deep one". abandoned, but might re-open.
(bug) "lonestar: double indemnity". author busy.
(bug) "a lost lamb". author hasnt answered for long.
(bug) "shadowrun identity - life on a limb". is dead, author has
larger project.
(bug) "the usual suspects". is dead, author doesn't respond.
...
EOF (Mar:2018)