Nature | Elemental |
Beside the obvious and frequent kind of spirits, there are some that are rare, but nonetheless important to know, if only to estimate correctly how to talk to them. Here is my specialist spirit section.
The cave spirit has been most often seen in Australia with its many
magic caverns. They do exist where mountain spirits dont. Normally they
appear as a dark shadow of rock. When forced to manifest they appear as
a humanoid form of dark rock. Cave Spirits are able to protect friends
and dispell foes, as in former times.
All nature based wizards can conjure Cave Spirits.
Domain: All larger caves, mostly found
in Australia and England.
Powers: Concealment, Guard, Horror, Search
These spirits appear in all templars of any religion. They are very
mighty because of the god(ess) who gives them their powers (if you believe
in this). They normally appear as usual for the actual god(ess). When manifested
their appearance seems to be cleared.
Only wizards of that Religion can conjure Templar Spirits (e.g. only
Shinto Priest wizards can conjure Shinto Spirits, but none other).
Domain: All temples of that matched Religion.
Powers: Concealment, Guard, Magic Guard,
Horror, Movement, God Aura, Accident, Electric (or other) Burst, Madness
This ones are really seldom. You need large amounts of plasma to conjure
them, so they can be conjured almost only in large technical facilities.
It appears as green, glowing sphere, and small leaks and streams seem to
flow all about their surface. When manifested this sphere becomes material,
often taken human form and looking like a cyber monster coming from a plasma
bath.
Powers: Like Fire Spirit