Name Race Occupation |
Jonny Zen Troll Archer |
Magic Nation Proportions |
Mundane Texas 274 cm, 274 kg |
Reputation
Karmapool Combat Pool |
117 5 9 |
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Body Quickness Strength |
11 (14) 4 (8) 10 |
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Charisma Intelligence Willpower |
4 4 6 |
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Reaction Essence Bio Index |
6 (11+3W) 1.04 3.925 |
"Howdy, pardner." "Concentrate. Focus. Let your mind fly." "Can you explain that again?" "According to Security Guidelines, we shall..." "That's too complicated for me." "Step aside, paperboy." |
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Former quota troll at some
japanese corporation;
as such, vastly surgically beautified. The face symmetric, the two
horns
symmetric with reliefs, the 2 tusks symmetric with silver engravings.
Worked
for the black ops department, can handle heavy weapons. Always dresses
in tres chic suits and tries to comply to some "style". Has
difficulties
understanding complex matters but thinks clear and fast. |
Combat | Projectiles (Bows) 7, Pistols 6, Heavy Weapons 6, Launchers 4, Unarmed (Karate) 7 |
Physical | Athletics 4, Stealth (Sneaking) 7 |
Technical | Computer 4, Demolitions 3 |
Vehicle | Car 4, Bike 3, Airships 3 |
Social | Etiquette 4, Intimidation 3 |
Knowlegde | Zen 4, Archery 4, Military Theory (Small Unit Tactics) 4,
Security
Guidelines (Corporate) 4, Security Warfare 4, Magic Theory 3 |
Languages | American 3, Japanese 3 |
Edges | Rapid Healing (+2), Common Sense (+2), Orientation (+1), Good Reputation (+1) |
Flaws | Obvious Appearance (-1), Severe Allergy against Platin (-4), Forced Action: Security Guidelines Follower (-1) |
Seattle | Fixer Anna Blade (2), Ork Streetdoc Carl Landsberg (2), Dwarf Mechanic Tamara Ryan (2), Troll Weapon Specialist Quang Ho (2), Corporate Biotech Scientist Viktor Krum (2), Troll Policeman Lt. Richard "Dick" Osborne, Ork Military Cmdr. Neil Taco, Elf Travel Reporter Valeria Dragov, Barkeeper Jack Grand (2), Ork Combat Decker Sabretooth (2), Corporate Magical Scientist Pia Drummond (2), Troll Karate Teacher Emma Norham (2), Elf Media Producer Beverly Sangrian, Dragon Fixer Lichtklaue, Yakuza Boss Kamuri (2), Gang Tibet Monks, Fixer Long Lu, Yakuza Boss Katakumura |
World | Tokyo Streetdoc Keisuke Tochiro, Tokyo Fixer Eiji Yoshiguma, München Gargoyles Guardians, München Fixer Heiße Würstchen |
Team | Ork Streetsam Talker, Elf Covert Agent Pi
Napoli, Tech Prios, Elf Mage
Detective Lime, Fighter
Sandstorm, Dwarf Streetsam
Grinner |
Enemy | Mafia Don Fat Toni |
SIN | Accountant Gerald Jackson, corporate jerk at Ares and
hobby archer.
Level 6. Bodyguard Eugene Tomalek, cyber/bio and pistol permit. Level 10. |
Bodyware | |
Smartlink II Reflexbooster 2 + Trigger Titanium Bone Lacing |
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alpha alpha alpha |
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0.4 2.56 1.8 |
Headware | |
Electronic Vision Magnification 3 Chipjack |
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alpha beta |
|
0.08 0.12 |
Bioware | |
Orthoskin 3 Muscle Toner 4 Mnemomic Enhancer 3 Enhanced Articulation |
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cult norm cult norm |
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1.125 1.6 0.6 0.6 |
Computer | Cyberdeck Allegiance Sigma (14K), small Bag of
Programs
3 (16K). |
Chips | German 3, Russian 3, Chinese 3 (1350Y) |
Surveillance | Optical Binoculars (100Y), Laser Mic 6 (9K), Shotgun
Mic 6 (6K). |
Countermeasure | Bug Scanner 6 (3K), White Noise Generator 6
(9K), Gas
Detection System 6 (6K). |
Abduction | Plasteel Handcuffs in LoneStar white (50Y), with Mage
Mask
(150Y). |
Medical | Medkit 3 (200Y), Survival Kit (100Y), Antidote
8 (400Y), Stimulant 6 (150Y), Trauma Patch (500Y). |
Organizer | Pocket Computer with 200 mp (1K), Vidphone
(100Y), Mini
Camera (1K), GPS (700Y). |
Break & Enter | Mercenary Climbing Suit (-10 TN for climbing; 1K), Plastiglass
Flex with grip (500Y), Microtronics Kit (3K), Wire
Clippers
(25Y). |
Special | Tibetan Safehouse Amulet, Truck Spraying
Varnish, DocWagon Platin |
Flat | |
the flat is in downtown seattle. in the midst of a good guarded middle class neighbourhood of towers near the central vehicle market, it comprises of half of one complete level in one of the towers. this is a good place to live in anonymity as well as in the centre of the city. the vehicle market nearby is a hidden mecca of illegal deals - between car sales and junk yards the police has only limited say. the flat itself is secured by a maglock 6 (eye iris and pin code) and has a single ares lmg (vgas4) sentry to guard the entrance area and the first room. the underground garage has accommodation for extra long vehicles like the truck. |
Cellar | |
located in an lower class ork and troll area in the redmond barrens, the cellar features a going-down entry for the truck with radio-operated shutters, autarkic lighting, a ares hmg (vgas4) sentry that reaches every position in the cellar, some comfortable sofas and a vehicle workshop (level 2). the whole place looks like a working place and was once designed as such. loads of old drone parts lie in shelves along the walls, and well-locked cabinets close away the equipment. |
Tibet | |
spread throughout seattle, the tibetan safehouses can only be entered by showing the tibetan amulet once gained for the rescue of the panchen lama. while physical security is low, the society can be trusted as level 2 connections. |
GMC-4201 Series Truck (75K/1) with hidden armor 5 (10K/3.5) and only stearable with datajack link. hdg 3 (2), spd 85, acc 3, bod 6, amr 0 (5), sig 2, pil 2, 130 FU. A big "home" button for cases of severe drunkeness, a promille sniffer helps the system decide (1K/special). Troll bucket seat (2K/1), 8 spot lights (4800Y/1.5), anti theft 6 with electric shock (4400Y/1.25), enviroseal (6K/2.5) with 50 hours life sustainment (5500Y/2.5), armored dual tires (7K/1). Chameleon coating (5K/1.5) and smart numberplates (5K/2). |
Mercedes E160 (54K/1) only stearable with datajack link. hdg 4 (3), spd 115, acc 8, bod 3, amr 3, sig 3, pil 1, 5 FU. Troll bucket seat (2K/1), anti theft 6 with electric shock (4400Y/1.25), armored dual tires (4K/1). Chameleon coating (5K/1.5) and smart numberplates (5K/2). |
BMW Blitzen 2050 (26K/1) only stearable with datajack link. hdg 3, spd 220, acc 13, bod 2, amr 2, sig 1, pil 2, 2 FU. Troll reinforced seat (1200Y/1), anti theft 6 with electric shock (4400Y/1.25), armored dual tires (1400Y/1). Chameleon coating (5K/1.5) and smart numberplates (5K/2). |
AeroDesign
Condor (9K/1). hdg 4 (3), spd 60, acc 3, bod 2, amr 0, sig 10, pil
1, 1 FU. Surveillance gear (5K): Shotgun microphone, micro camcorder,
micro computer
1000mp. |
Full-body Form
Fitting Armor (2K/1) a:4/1 c:12 with chemical seal 4 (1K/1), Hood
with earplug radio (150Y/1) and throat mic (600Y/1), Forearm Guards
a:0/1 c:12 (250Y/0.75), Groin Protector a:8/6 c:14 (150Y/1),
black
combat Boots
(200Y), thin black riffling Gloves (100Y), rayban Sunglasses
(100Y). |
Mortimer
Of London "Ulysses" [M] (chem:4, water:4) Security Coat
(4K/0.75) a:4/2 c:10. Black "Joe Average" [J] Security Coat
a:4/2
c:10
(650Y/0.9) with chem:4 (1K/1), fire:4 (400Y/1) and elec:4 (800Y/1).
Both increase concealability of worn items by 50%. |
Zoé
grey
conservative corporate suit "Futura" a:3/2 c:13 (4K/0.75). The Tie
(100Y) is clippable and the sound-dampened Armanté Business
Shoes
(200Y) selfclosable, yet everything is concealed to look like a
perfectly
normal suit. Thin grey Leather Gloves (100Y) and mirrored
rectangular Spectacles
(100Y) complete the picture. |
Squatter Long Coat a:4/2 c:16; specky hood, ingrained dirt. For instant disguise & disgust. Comes with small bottles to release synthahol and vomit stinks. 500Y/1. |
Ranger-X-Bow
(1200Y/2) with internal smart2 (x2.5) and rangefinder (150Y/0.8),
completely in black but with a bright "Archery X Club Med"
sticker
on it (easily removeable and reattachable). d:(St+4)M, c:3,
r:1s,10s,30s,60s, m:ss. Concealable quick draw Arrow Quiver Holster
(150Y/0.75) with space for 40 arrows. c:5. |
Ranger-X-Arrows
[A] (18Y/1) with explosive [E] heads (10Y/1), EX explosive
[X] heads (60Y/2), incendiary [I] heads (50Y/2), hammerhead
[H] heads (10Y/1). |
Survival
Knife (450Y/1) with compass, micro lighter, night glowstick and
trauma
patch.
A small phiole with narcoject for the blade. Painted black. d:(St+2)L,
c:6, r:0. |
Narcojet
Pistol (600Y/2) with internal smart2 (x2.5) in med-white, made by
Ares Arms.
Legal.
Only evade, no pools in Bo(6T) of target. d:6T, c:7, r:5,15,30,50,
m:sa,
a:5. |
Ares Predator III with builtin smart2 (650Y/1) and rangefinder (150Y/0.8) in black. d:9M, c:5, r:5,20,40,60, m:sa, a:15. Top-mounted Micro Flare Launcher (50Y/1) in black. Legal, impact-burning, lights one house block. d:5M, c:6, r:4,40,120,240. |
MGL-6
Grenade
Pistol (1600Y/3) with internal smart2 (x2.5) and grenade link
(750Y/2). Painted
black. d:10S, c:6, r:50,100,150,300, m:sa, a:6. Concealable quick draw
holster (150Y/0.57). One always holds offensive grenades, the other
flash and smoke grenades. |
Williams Net Pistol (1150Y/2), large version with smart2 (x2.5) in med-white. Legal in most situations. +1 on dodge for each size difference (dwarf, human, troll). Trapped when attackers successes exceed half Q of victim. Str(8) needs 2x successes of attacker to get free. d:0, c:3, r:5,20,40,60, m:ss, a:4. |
Grapple
Gun (450Y/2) with internal smart2 (x2.5). d:5M, c:7,
r:5,15,40,60. Catalyst stick (120Y/2) and 400m self-decomposing stealth
line [A] (340Y/3). |
Ares MP-LMG (2200Y/2) with smart2 (800Y/2), vgas4 (1K/1), shockpad (200Y/0.75) and hip pad (250Y/1) painted black. d:7S, c:0, r:75,200,400,800, m:bf,fa, a:50; Underbarrel Grenade Launcher (1700Y/3) with smart2 (800Y/2), grenade link (750Y/2) and rangefinder (150Y/0.8). d:10S, c:6, r:50,100,150,300, m:ss, a:6. |
Stoner-Ares
GPHMG (5200Y/3) with smart2 (800Y/2), vgas4 (1K/1), shockpad
(200Y/0.75), and hip pad (250Y/1) or max-gyro7 (7800Y/1), painted
black.
d:10S,
c:0, r:80,250,800,1500, m:fa, a:40; Underbarrel Grenade Launcher
(1700Y/3) with smart2 (800Y/2), grenade link (750Y/2) and rangefinder
(150Y/0.8). d:10S,
c:6, r:50,100,150,300, m:ss, a:6. |
Panther Cannon (7200Y/2) with smart2 (800Y/2) and rangefinder (150Y/0.8), painted black. d:18T, c:0, r:50,150,450,1200, m:ss, a:50. Underbarrel Grenade Launcher (1700Y/3) with smart2 (800Y/2), grenade link (750Y/2) and rangefinder (150Y/0.8). d:10S, c:6, r:50,100,150,300, m:ss, a:6. |
Ammunition. Narcojet darts
(20Y/1)
[N], cannon shots (45Y/2) [C], regular ammo (2Y/1.75)
[R], EX explosive rounds (10Y/1.5) [X], gel rounds
(3Y/1) [G], micro flares (75Y/1) [F]. |
Explosives
and
mini grenades. Offensive mini (60Y/3) [O]. d:10S, s:1m. AFR-7
Flash mini (80Y/2) [F]. d:5L, s:5m. Within 30m everyone gets +6 to
sight
for 5 rounds; bo(5) reduces at S/2 rounds. White Phosperous
mini (240Y/4) [W]. d:14M/10L, r:15m. Burns 15 turns. Smoke
(30Y/2) against Laser [S]. d:0, r:20m. Lasts 2 turns. C4
Plastic Explosive
(80Y/1) [P].
d:6(kg)T, c:6, s:6m. |