Character Creation

by Kai Ruhl

SR2 SR3 Kain Profile

Shadowrun 2nd Edition Rules

Type description

Priority Magic Race Attr Skills Tech
5 Wizard Meta 30 40 1000K/50P
4 Adept / Meta Wizard Norm 24 30 400K/35P
3 Meta Adept Norm 20 24 50K/25P
2 Mundane Norm 17 20 5K/15P
1 Mundane Norm 15 17 0.5K/5P

Magic type

Name Type Sorcery Conjuring Astral Special
Hermetic, Shaman, Druid Wizard
x
x
x
-
Ki Adept Adept
-
-
-
x
Sorcerer Adept, Hermetic
x
-
-
-
Conjurer Adept, Hermetic
-
x
-
-
Totem guy Adept, Shaman
Totem
Totem
x
-
Elemental guy Adept, Hermetic
Element
Element
x
-

Races

Name Attributes Special
Elf +1 Q, +2 C AmpEyes
Dwarf +1 B, -1 Q, +2 S, +1 W InfraEyes, +2 B against diseases
Ork +3 B, +2 S, -1 C, -1 I AmpEyes
Troll +5 B, -1 Q, +4 S, -2 C, -2 I, -1 W InfraEyes, Range +1, Dermal (1)

Skills

BATTLE
Firearms
Heavy Weapons
Projectiles
Throwing
Armed Fight
Unarmed Fight
MAGIC
Sorcery
Conjuring
Enchanting
TECHNIC
Computer
Electronics
Biotech
KNOWLEDGE
Explosives
Magic Theory
Computer Theory
Cyber Technology
Military Theory
Nature Science
Biology
Psychology
BODY
Athletics
Stealth
SOCIAL
Leadership
Negotiation
Interrogation
Etiquette
VEHICLE
Car
Bike
Hovercraft
Vector Machine
Rotor Machine
Jets
Watercraft

Allergies

Type Examples Factor
Seldom Silver, Platinum, Artificial Leather, Herbs x 1
Usual Sunlight, Plastics, Pollution x 3
Rating Effects Karma
Annoying Spots, scabies 1
Minor +1 all rolls 5
Medium +2 all rolls 10
Serious +2 all rolls, light body damage 15

Shadowrun 3rd Edition Rules

Type description

Priority Magic Race Attr Skills Tech
5 Magician - 30 50 1000K
4 Adept / Aspect - 27 40 400K
3 Mundane Elf / Troll 24 34 90K
2 Mundane Ork / Dwarf 21 30 20K
1 Mundane Norm 18 27 5K

Races

Race Attributes Abilities
Elf
Basic Elf
Wakyambi (africa)
Night Elf (europe)
Dryad (only females)
+1 Q, +2 C
+2 C, +1 W
+2 Q, +2 C
-1 B, +1 Q, -1 S, +3 C
lowlight
-
light sunlight allergy
light urban allergy, animal empathy
Troll
Basic Troll
Cyclop (greece)
Fomori (irish/celtic)
Giant (nordic)
Minotaur (mediterran)
+5 B, -1 Q, +4 S, -2 C, -2 I
+5 B, -1 Q, +6 S, -2 C, -2 I
+4 B, -1 Q, +3 S, -2 I
+5 B, -1 Q, +5 S, -2 C, -2 I
+4 B, -1 Q, +3 S, -1 C, -1 I
infrared, reach +1, dermal 1
no dermal, +2 TN ranged combat
no dermal
no dermal
-
Ork
Basic Ork
Hobgoblin (middle east)
Oni (japan)
Ogre (europe)
Satyr (mediterran)
+3 B, +2 S, -1 C, -1 I
+2 B, +2 S, -1 C
+3 B, +2 S, -1 C, -1 I, +1 W
+3 B, +2 S, -1 I
+3 B, -1 Q, +2 S, -1 C, -1 I, +1 W
lowlight
-
-
-
all magicians are Bacchus shamans
Dwarf
Basic Dwarf
Koborokuru (japan)
Menehune (hawaii)
Gnome (middle europe)
+1 B, +2 S, +1 W
+1 B, +2 S, +1 W
+2 B, +2 S, +1 W
+1 B, +2 S, +2 W
infrared, +2 B against diseases
no quickness loss
-
all magicians are shamans

Active Skills

PHSYICAL
Body
Athletics
Diving
Strength
Edged Weapons
Clubs
Polearms/Staffs
Cyber-Implant Combat
Unarmed Combat
Throwing Weapons
Projectile Weapons
Heavy Weapons
Underwater Combat
Quickness
Pistols
Submachine Guns
Rifles
Assault Rifles
Shotguns
Laser Weapons
Whips
Stealth
MENTAL
Intelligence
Aura Reading
Demolitions
Gunnery
Launch Weapons
Computer
Electronics
Biotech
Build & Repair
Knowledge Skills
Language Skills
Charisma
Etiquette
Instruction
Interrogation
Intimidation
Leadership
Negotiation
Willpower
Conjuring
Sorcery
SPECIAL
Reaction
Bike
Car
Hovercraft
Motorboat
Ship
Sailboat
Winged Aircraft
Rotor Aircraft
Vector Thrust
Lighter-Than-Air
Submarine
Background Skill
Like Active Skill

Knowledge Skills

Street Academic Sixth World Interests
Mafia Establishments
Safehouse Locations
Gang Identification
Yakuza Territory
Lone Star Tactics
Criminal Organizations
Smuggling Routes
Prostitution Rackets
Fringe Cults
BTL Production
Police/Security Procedures
Art
Biology
Zoology
Botany
Literature
Medicine
Engineering
Physics
Chemistry
Geology
Psychology
Anthrophology
Archaeology
Politics
Philosophy
Economics
History
Music
Cybertechnology
Paranormal Animals
Elven Society
Megacorporate Policies
Metahumanity
Magic
Dragons
Atlantis Research
Data Havens
Legendary Deckers
Humanis Policlub
Opera
Troll Trash Metal Bands
Elven Wines
Sim Starlets
Sci-Fi Simchips
Poetry
Conspiracy Theories
Combat Biking
Urban Brawl
Woodworking
Roleplaying Games
Flatvid Movies

Skill Improvement

New skill rating is... Active Skill Specialization Knowledge/Language
Lower Equal attribute rating
Lower Equal (2 * attribute)
Greater (2 * attribute)
1.5
2
2.5
.5
1
1.5
1
1.5
2

Edges And Flaws

Edge Value Flaw Value
Attributes / Skills
Exceptional Attribute
Additional Attribute Point
Exceptional Skill
Additional Skill Point
Intimate Terrain
2
1
2
1
2
Incompetence -2
Physical
Adrenaline Flush
Fast Reflexes (3)
Ambidexterity
Gum Joints
Night Vision
Fast Healing
Natural Immunity
Pathogene Resistance
Toxine Resistance
High Pain Tolerance (9)
Toughness
Will To Survive (3)
2
2*L
2
1
1
2
1
1
1
1*L
2
1*L
Allergy
Deafness
Total Blindness
Color Blindness
Night Blindness
Borrowed Time
Immune Weakness
Immune Repellment
Immune Sensibility
Low Pain Tolerance
Physical Weakness (5)
Paraplegic
Hard Paraplegic
-2 to -5
-3
-6 / -2
-1
-2
-6
-1
-5 / -2
-3 / -2
-4
-L*1
-3
-6
Mental
Technical Exam
High School Exam
College Exam
Attentiveness
Fotografic Memory
Courage
Common Sense
Inner Clock
Orientation
1
1
2
2
3
1
2
1
1
Analphabet
Uneducated
Inattention
Amnesia
Flashbacks
Phobia
Forced Action
Combat Paralysis
Pacifist
Total Pacifist
Berserk
Impulsivity
Revenge
-1
-1
-2
-2 to -5
-4
-2 to -5
-1 to -5
-4
-2
-5
-1
-2
-2
Social
Flexibility
Good Reputation (2)
Friends Abroad
Mighty Friends
Human Look
Inconspicuousness
Animal Empathy
Additional Connection
3
1*L
3
2
1
2
2
1
Addiction
Obvious Style
Uncouth
Elf Poser
Firm Job (3)
Obligation
Dark Secret
Cold Shoulder
Bad Reputation (4)
Additional Enemy
-2 to -4
-1
-2
-1
-L*1
-2 to -4
-2
-4
-L*1
-1
Magic
Concentration
Magic Resistance (4)
Bad Link
2
1*L
2
Bad Karma -5
Miscalleanous
Registered Equipment
State-Of-The-Art (3)
6
2*L
Escape (3)
Cranial Bomb
Mysterious Cyber/Bioware
Conviction Register
-2*L
-6
-3
-6

Pools

Pool Calculation Formula
Combat
Control
Hacking
Spell
(Qui + Int + Wil) / 2
Reaction (VCR included)
(Int + MPCP) / 3
(Int + Wil + Magic) / 3

The Kain Rules

Brainstorming on alternative Methods

Well, lets see... we start with a null-character, all attributes at 1, all skills at 0. All leveling is done by paying something multiplied with the *current* value.
We want to let normal characters have 30 attribute points maximum (ever in life), adepts 29, full-wizards 28 maximum (all lifetime maximum). Metahumans get their benefits (so 31-33 maximum). Average case: all attributes go up to five (mundane). Costs (1+2+3+4)*6 =60 karma points.
Ok, now he wants to have skills. Let us allow him to have 8 skills at 4. Costs (1+2+4+6)*8 = 104 karma points.
Money. Well, whats the karma worth ? 1000 so one wanting to have 1 millon Nuyen has to spend 1000 karma points ? 10000 so to spend 100 karma ? And the magician spents 3 karma points on money ? No, lets have something non-proportional. Lets say...
(karma^2)*500 Nuyen. Spending 40 karma points results in 800 KNuyen. Spending 20 results in 200 K. Spending 10 is 50 K. Spending 5 results in 12.5 K. Quite okay. For all the nuts: spending 200 karma results in 20 million... So lets say no one is allowed to spend more than 44 karma points on money.
Spells... may be resoluted instead of money.
Races and magic have to cost something. If 800 K cost 40 karma points, and 8 skills at 4 cost 104, lets say that being full wizard costs 40. Being adept costs 30, and being metahuman costs also 30 (reduce to 20 if you want to have more metahumans).
So a average being could get 60+104+40+"Something to round up"=220 karma points. Thats okay, I think, but you can rule this your way, of course. If you are a GM.

Kain-I-Method

So this is the result: Start with a null-character. Give him 220 karma points. All skills are at 0, all attributes at 1. Being metahuman costs 30 karma points, being adept also costs 30, being wizard costs 40 karma points. Money you get is ("karma you spend"^2)*500 Nuyen, maximum karma spent is 44 points. For allergies use table above.

Skill Improvement Cost
G2: 3G4: 13G6: 31 C2: 1C4: 8C6: 21 S3: 1S4: 4S6: 13

Kain-II-Method

Thats my preferred method: Start with a null-character. Give him 30 attributes so everyone can create one's final attribute monster. Wizards/Adepts subtract 2/1, metahumans get their benefits *after* setup. No attribute may fall below 1.
Give him 120 karma points on skills. Subtract 50 for being wizard, 30 for adept, 30 for metahuman (20 for more metahumans).
If the guy is a wizard, give him 30 karma on spells or foci binding. May be used for initiation. Same for adepts, but give them 40 karma.
All magicians get 200 K money (if they want 400 K but -20 skill karma or 800 K but -40 skill karma).
All mundanes get 500 K money (if they want 750 K but -20 skill karma or 1000 K but -40 skill karma).
Short and painless rules. Creates characters that can do something, but hey, its for advanced groups.

Kain-III-Method

And now, adapting to SR3... Again, we start with a null-character.
Give him 30 mundane attribute points, 29 adepts/aspects, 28 full magicians. Methumans get their benefits. An attribute may exceed the racial maximum by 1, but then, it costs 2 attribute points (so the added maximum lowers to 29/28/27 and so forth).
Give him 160 karma points for skills. Full magicians subtract 60, adepts/aspects subtract 30. Furthermore, Elves/Trolls subtract 30, Orks/Dwarfs subtract 20.
Every spell slinger gets 40 karma for spells.
Everyone has 100 karma for knowledge and language skills.
Everyone speaks his mother language at Intelligence Rating. Other languages must be bought with knowledge karma.
Every skill has automatically a background skill of 1/2 the value. If u want more, spend karma.
Every specialization has automatically the general skill at 1/2 the value (so, if u mastered Browning Ultra Power at 8, pistols is automatically at 4). If u want more, spend karma.
Every character starts with 10 K money. Additional money is (karma^2)*500 Nuyen at a maximum of 44 karma points.

Skill Improvement Cost (lower equal attribute)
G2: 4G4: 14G6: 30 S2: 2S4: 6S6: 11 L2: 3L4: 10L6: 21

Character Profile

History

Character attitudes

Look / Appearance

EOF