Chemicals

Wordman's Chemical Compounds: Drug and Toxine List 2059
Mods by Kai Ruhl

Content
  • Depressants
  • Designer Drugs
  • Hallucinogens
  • Narcotics
  • Stimulants
  • Industrials
  • Add
    Tol
    Str
    Spd
    Vec
    Dur
    CpD
    Idx
    Lgl
    Avl
    Addiction
    Tolerance
    Str
    Speed
    Vector
    Duration
    Cost per Dose
    Street Index
    Legality
    Availability
    Bod
    Qui
    Str
    Cha
    Int
    Wil
    Rea
    Flx
    Body
    Quickness
    Strength
    Charisma
    Intelligence
    Wil
    Rea
    Flexes

    Shadowrun Compounds: Depressants

    ``Alcohol is very important for young people because it provides a sort of `liquid adulthood'. If you are young and you drink a great deal it will spoil your health, slow your mind, make you fat--in other words, turn you into an adult.''
    -- P.J. O'Rourke, Modern Manners
    Alcohol (aka eth, courage, fire water, booze)
    Add 2m, Tol 3, Str 50, Spd 1d6 minutes, Vec Ingestion, Dur 1d6/2 hours, CpD 1-10Y, Idx 0.8, Leg Legal, Avl Always.
    Effects: Cha -1, Qui -2, Int -2, Wil -1 [Resist all with Bod(10-(proof/20))], clumsiness, unrestrained behavior, block-all(proof/25), tranq(proof/20)
    Crash Effects: Qui -1, Bod -2, Int -1, nausea, headaches, irritability

    Barbiturates (aka Amytal, phenobarbital, damn it all)
    Add 4m,3p, Tol 3, Str 5, Spd 10 minutes, Vec Ingestion, Dur 1-16 hours, CpD 1Y, Idx 0.8, Leg 6P-M1, Avl 4/3 hours
    Effects: Cha -1, Qui -2, Int -2, Wil -1, clumsiness, sleepiness, calm, block-all(1), tranq(5)
    Crash Effects: Qui -1, Bod -2, Int -1, nausea, headaches, irritability

    Benzodiazepines (aka Valium, redundant, etc.)
    Add m,2p, Tol 5, Str 5, Spd 10 minutes, Vec Ingestion, Dur 4-8 hours, CpD 1Y, Idx 0.9, Leg 6P-M1, Avl 4/3 hours
    Effects: Cha -1, Qui -3, Int -2, Wil -1, clumsiness, sleepiness, calm, block-all(3), tranq(6)
    Crash Effects: Qui -1, Bod -2, Int -1, headaches, irritability

    Butaqualide (aka beauties)
    Add 5m, Tol 3, Str 10, Spd 1d6 minutes, Vec Ingestion, Dur 1d6+1 minutes, CpD 20Y, Idx 2.5, Leg 5P-M1, Avl 5/1 hour
    Effects: Qui -3, Wil +1, Cha +2, euphoria, sleepiness, tranq(4), block-all(4)
    Crash Effects: irritability

    Chloral Hydrate (aka drop, noctec)
    Add 4m,3p, Tol 3, Str 5, Spd 30 seconds, Vec Injection, Dur 5-8 hours, CpD 2Y, Idx 1.0, Leg 4P-M1, Avl 5/4 hours
    Effects: Qui -3, Int -2, Wil -2, clumsiness, sleepiness, calm, block-all(3), tranq(6)
    Crash Effects: Qui -2, Bod -2, Int -1, nausea, headaches

    Glutethimide (aka glue, Chevy Chase, lemonade, doriden)
    Add 3m,4p, Tol 4, Str 3, Spd 10 minutes, Vec Ingestion, Dur 4-8 hours, CpD 3Y, Idx 1.0, Leg 4P-M1, Avl 5/4 hours
    Effects: Cha -1, Qui -4, Int -2, Wil -1, extreme clumsiness, hallucinations, calm, block-all(1), tranq(3)
    Crash Effects: Qui -1, Bod -2, Int -1, nausea, headaches, irritability, anxiety, insomnia
    Addiction Effects: Withdrawal from glutethimide is painful, causing convulsions, and possibly death.

    Marijuana (aka grass, weed, hashish, dubich, ganja)
    Add 3m, Tol 3, Str 10, Spd 2d6/1d6 minutes, Vec Inhalation/Ingestion, Dur 4d6 minutes/1d3 hours, CpD 4Y/20Y, Idx 0.5, Leg 6-M1, Avl 3/60 minutes
    Effects: Qui -2, Int -1, Cha +2, Wil -1, Bod -1, Rea -2, lethargy, euphoria, block-all (2)
    Crash Effects: Cha -1, Rea -1, Wil -1, hunger, sensory sensitivity, Stimulant(1)
    Permanent Effects: Artistic skills +1 once per month of use [Cha(6), +1 maximum total increase], Cha +1 once per month use [Wil(6), +1 maximum total increase]

    Methaqualone (aka alone, solo, quaaludes, ludes)
    Add 4m,4p, Tol 4, Str 2, Spd 10 minutes, Vec Ingestion, Dur 4-8 hours, CpD 3Y, Idx 1.2, Leg 4P-M1, Avl 4/3 hours
    Effects: Cha -1, Qui -2, Int -2, Wil -1, clumsiness, hallucinations, calm, block-all(1), tranq(3)
    Crash Effects: Qui -1, Bod -2, Int -1, nausea, headaches, irritability, anxiety, insomnia
    Addiction Effects: Withdrawal from Methaqualone is painful, causing convulsions, and possibly death.

    Nicotine (aka death sticks, smokes, cancer in a nice easy to use package, etc.)
    Add 3m, Tol 1, Str 20, Spd Immediate, Vec Inhalation, dermal, ingestion, Dur 3d6+3 minutes, CpD 2Y/pack, Idx 0.8, Leg Legal, Avl Always
    Effects: Wil +1, Cha -1, relaxant, Tranq (2)
    Crash Effects: Wil -1, irritability, anxiety

    Paxium (aka joy, U.N., later, micky, slug)
    Add 2m, Tol 4, Str 20, Spd 2d6 minutes, Vec Ingestion, Dur 4d6 minutes, CpD 5Y, Idx 2.5, Leg 6P-M1, Avl 3/60 minutes
    Effects: reduced aggressiveness, calm, sleepiness, tranq(6)
    Crash Effects: Wil, Bod, Qui and Cha -3 for 2d6 minutes [Wil(5)], nausea, joint stiffness

    Sonniene (aka sunnies, rook, eclipse, summoner)
    Add 4m, Tol 3, Str 5, Spd 2d6 minutes, Vec Ingestion, Dur 1d6+1 hours, CpD 80Y, Idx 3.0, Leg 4-M1, Avl 4/60 minutes
    Effects: Wil and Cha +2, Int -2, euphoria, delusions of invulnerability, block-all(4)
    Crash Effects: Mental Attributes -2 for 4d6 minutes, tremors, timidity, depression
    Permanent Effects: Wil and Cha -1 [Wil(5) for each]
    Addiction Effects: Wil and Cha -1 per month [Wil(5) for each]

    Shadowrun Compounds: Designer Drugs

    ``A dealer? Hell, no, man. I'm a dream-sculpter.''
    -- Madge, 2054
    Schwarzeneine (aka Coranol, back, burnout, gung-ho)
    Add 6p, Tol 4, Str 5, Spd 1d6 minute, Vec Injection, Dur 1d3 hours, CpD 45Y, Idx 3.5, Leg 3-M1, Avl 8/3 hours
    Effects: Int and Qui -3, Str and Wil +3, Rea +6, aggressiveness, risk-taking, single-mindedness, as active Pain Editor
    Crash Effects: Int, Qui and Str -1 for 1d6 hours, Qui and Str -1 for 1d6 days, tractability, double nature, lethargy, moderate stun wound

    Shades (aka cool, strut)
    Add 5m, Tol 2, Str 5, Spd 30 minutes, Vec Ingestion, Dur 1d3 hours, CpD 30Y, Idx 2.0, Leg 5-M1, Avl 4/60 minutes
    Effects: Str and Int -1, Cha and Wil +2, euphoria, subtle ``cool'', block-all(1), stimulant(1)
    Crash Effects: Wil, Cha, Str and Qui -1 for 1d6 hours, increased appetite (x2), possible sexual dysfunction [Bod(6)], light stun wound

    NuYou (aka sailor, nuyen, virgin, charm, binder)
    Add 6m, Tol 3, Str 10, Spd 3d6 hours, Vec Injection, Dur 1d6 days, CpD 350Y, Idx 3.0, Leg 4-M1, Avl 4/2 hours
    Effects: Cha +4, Bod +2, Qui and Str -1
    Crash Effects: Cha -3 for 1d6 weeks [time divided by number of successes from Bod(8)], physical deterioration, anxiety
    Addiction Effects: Bod and Cha -1 per week [Bod(5) for each]

    Musk (aka skunk, slink, strut, charlie, vamp)
    Add 3m, Tol 3, Str 20, Spd 2d6 hours, Vec Injection, Dur 2d6 hours, CpD 250, Idx 2.0, Leg 6-M1, Avl 3/60 minutes
    Effects: Cha +2(vs. opposite sex)/-2(vs. same sex), sexual aggressiveness, pheromone stimulation

    FoolKiller (aka ripper, charge, egg in a pan, joker, Herc)
    Add 5p, Tol 2, Str 10, Spd Immediate, Vec Inhalation, Dur 1d6 days, CpD 35Y, Idx 2.5, Leg 3-M1, Avl 8/3 hours
    Effects: Cha and Wil +3, Bod +2, Int and Qui -1, feeling of invulnerability, unshakable confidence, zealotry, aggressiveness, as activated pain editor
    Crash Effects: Bod -1, Wil +1 for 1d6 days [Wil(6)], Qui -2 for 1d6 days [a Bod(6) save will cut to -1], Int -1 for 1d6 days
    Permanent Effects: -1 physical box per dose [Bod(6)], Bod -2(vs. pathogens and poisons) [Bod(6)]
    Addiction Effects: -1 physical box per week [Bod(6)], -1 physical box per month [Bod(6)]

    Diamond-Four (aka straight flush, cleric, stitch, street doc, healing anger, berserker)
    Add 2p, Tol 2, Str 10, Spd Immediate, Vec Injection, Dur 2d6 days, CpD 1,500Y, Idx 3.5, Leg 3P-M1, Avl 10/2 days
    Effects: Bod +4(vs. poisons and pathogens), Wil +2(vs. pain), Qui -2, Int -2, irrational fears/phobias, beserker rage, +2 physical box [10 max], Tranq(6)
    Crash Effects: Qui and Int -2 for 1d6 days
    Permanent Effects:: +1 physical box (to 10 max) [and passing a Bod(8) will give one more]

    Genesios Three (aka Black thunder)
    Add 2m, Tol 5, Str 20, Spd 1d6 turns, Vec Injection, Ingestion, Dur 1d6 + 17 hours, CpD 1,000Y, Idx 8.5, Leg 4P-M1, Avl 14/2 weeks
    Effects: Int +4, slight buzzing euphoria
    Crash Effects: none
    Permanent Effects: G3 rebuilds, repairs and stimulates growth of nerve cells (which do not normally grow at all).

    Shadowrun Compounds: Hallucinogens

    ``The hallucinogenic drugs are not rude per se. But it can be difficult to observe the niceties of etiquette when you're being chased down the street by a nine-headed cactus demon.''
    -- P.J. O'Rourke, Modern Manners
    Ecstasy (aka XTC)
    Add 4m, Tol 4, Str 20, Spd 2/2/30 minutes, Vec Inhalation/Injection/Ingestion, Dur 6d6 minutes, CpD 150Y, Idx 4.0, Leg 4-M1, Avl 5/7 hours
    Effects: Cha +5, Wil -3, Qui +4, sexual tension and prowess, euphoria, aggressiveness, mild hallucinations, extreme sensory stimulation [+3 perception, +3 T# to resist pain], as stimulant patch (2), Qui-based skills +2
    Crash Effects: Qui -3, Str -3, Wil -3, possible sexual dysfunction, sexual hunger, deadly stun wound, Qui-based skills -2, reaction-based skills -1
    Permanent Effects: Sterility [Bod(4)]

    LSD (aka acid, Lucy, lucid, wow, LDS, Spocko)
    Add 1m, Tol 2, Str 4, Spd 20 minutes, Vec Ingestion, Dur 1d6+2 hours, CpD 5Y/dose but 200Y/100 tabs, Idx 1.5, Leg 5-M1, Avl 4/7 hours
    Effects: Qui -3, Int -4(cognitive), Wil -3, possible uncontrolled astral perception [Essence(16), # successes * 10 is what percent of the duration time you are astral], Cha -2, withdrawal from reality, intense hallucinations, as stimulant patch (3), as block-all(3)
    Crash Effects: Withdrawal from reality, lethargy, concentration-based activities -1, serious stun wound
    Permanent Effects: -1 physical box [Bod(8)], Wil -1 [Wil(8)]
    Addiction Effects: Int, Cha, Rea -1 per month [Bod(8) for each], artistic skills +1 per month [Cha(8), +2 maximum increase], Magic Theory +1 per month [Int(8), +1 maximum increase]

    MDA, MDMA, and other Amphetamine variants (aka VR, Yeager, boxy)
    Add 2m, Tol 2, Str 6, Spd 20 minutes, Vec Ingestion, Dur 4-24 hours, CpD 10Y, Idx 1.7, Leg 4-M1, Avl 4/7 hours
    Effects: Qui -2, Int -4(cognitive), Wil -2, Cha -1, withdrawal from reality, intense hallucinations, as stimulant patch (4), as block-all(4)
    Crash Effects: Withdrawal from reality, lethargy, concentration-based activities -1, serious stun wound
    Addiction Effects: Int, Cha, Rea -1 per month [Bod(8) for each]

    Mescaline (aka meska, mask, projects, Ghost Dance)
    Add 2m, Tol 2, Str 4, Spd 5 minutes, Vec Air, Dur 8-12 hours, CpD 80Y, Idx 2.0, Leg 4-M1, Avl 4/5 hours
    Effects: Qui -2, Cha -2, Rea -2, Int -2(cognitive)/+2 perceptive, Wil -2, possible uncontrolled astral perception [Essence(16), # successes * 10 is what percent of the time you are astral], magical theory +3, dream state trance, intense hallucinations
    Crash Effects: Drowsiness, light sensitivity, increased appetite
    Permanent Effects: Magical Theory +1 [Int(12), once per month of use], Cha +1 [Wil(12), once per month of use, +1 maximum increase], withdrawal from reality with continual use
    Addiction Effects: Int -1 per month [Bod(8)], Wil -1 per month [Bod(8)]

    Phencyclidine (aka PCP, dust, angel dust, stage, theatre, JWB)
    Add 5m, Tol 4, Str 2, Spd 2 minutes, Vec Injection, Dur 1-4 days, CpD 25Y, Idx 2.5, Leg 4-M1, Avl 8/14 hours
    Effects: Bod, Str, Wil +3, Qui -3, Int -4(cognitive), Wil -3, Cha -2, withdrawal from reality, intense hallucinations, as stimulant patch (5), as block-all(5)
    Crash Effects: Withdrawal from reality, lethargy, concentration-based activities -2, serious stun wound
    Permanent Effects: -1 physical box [Bod(8)], Wil -1 [Wil(8)]
    Addiction Effects: Int, Cha, Rea -1 per month [Bod(8) for each]

    Ribopropylmethionine (aka RPM, Round-baby)
    Add 8p, Tol 2, Str 2, Spd 3 minutes, Vec Injection, Dur 1d6+1 minutes, CpD 100Y, Idx 3.0, Leg 3-M1, Avl 10/7 hours
    Effects: Qui -4, Int -2, Wil -6, Cha -4, Str +2, terror, fear, extreme hallucinations (personal fears), as stimulant patch(8), as block-all(6)
    Crash Effects: Tremors, paranoia, abject fear, recurring Hallucinations, concentration-based activities -2, extreme sensitivity to fear, adrenal overload [automatic deadly wound to adrenal pump bioware]
    Permanent Effects: Qui -1 [Bod(8)], Wil and Cha -1 [Wil(8) for each]
    Addiction Effects: Qui, Wil, Int -1 per month

    Zen (aka Wu-li, bluemind, blewmind, in)
    Add 5m, Tol 3, Str 10, Spd 10 minutes, Vec Inhalation, Dur 1d6+3 hours, CpD 120Y, Idx 3.0, Leg 4-M1, Avl 5/10 hours
    Effects: Cha +4, Wil -2, Str -2, Qui +2, Rea -2, serenity, calmness, withdrawal from reality, hallucinations, block-all(3)
    Crash Effects: Cha -1, Str -1, Rea -1, Artistic Skills +1, self-doubt, mental turbulence, chaotic emotions, concentration- related tasks +2 T#, sensory distraction [-2 perception]

    Shadowrun Compounds: Narcotics

    ``Heroin and the other `downs', natural and synthetic, are not polite. These drugs effectively eliminate the painful aspect of existence, which, nowadays, is almost all of it.''
    -- P.J. O'Rourke, Modern Manners
    Heroin (aka H, horse, smack, K.R.)
    Add 5m,5p, Tol 3, Str 3, Spd 1 turn, Vec Injection, Dur 1d3 hours, CpD 20Y, Idx 2.5, Leg 3-M1, Avl 5/2 hours
    Effects: Bod -2, Wil +2, Qui -1, Int -1, Cha -2, withdrawal from reality, block-all(6)
    Crash Effects: Stress
    Permanent Effects: Bod -1 [Bod(5)], Cha -1 [Wil(6)]
    Addiction Effects: Bod -1 per month [Bod(5)], Cha -1 [Bod(6)], -1 physical box per month, -1 mental box per month

    Hydromorphone (aka Pain water, dilaudid)
    Add 4m,4p, Tol 5, Str 7, Spd 1 minute, Vec Injection, Dur 3-6 hours, CpD 250Y, Idx 1.5, Leg 3P-M1, Avl 5/6 hours
    Effects: Cha -1, Int -4, Wil +3 (vs. pain), tranquilized, block-all(7)
    Crash Effects: pain-sensitivity (+1 to all wound category modifiers), irritability, tremors
    Addiction Effects: Wil -1 per dose [Wil(6)]

    Meperidine (aka reaper, k'pla, demerol)
    Add 4m,4p, Tol 5, Str 4, Spd 1 minute, Vec Ingested, injected, Dur 12-24 hours, CpD 500Y, Idx 2.5, Leg 3-M1, Avl 6/6 hours
    Effects: Strong euphoria, Cha -2, Int -3, Rea -2, Wil +2 (vs. pain), tranquilized, block-all(6), nausea
    Crash Effects: irritability, concentration-based tests +3 T#, Wil -2 (vs. pain), cramps, nausea, chills
    Addiction Effects: Wil -1 to -2 per dose [Wil(5), twice], Wil, Int and Cha -1 per month [Wil(4) for each]

    Methadone (aka Crystal Meth, annihilatrix, dominatrix)
    Add 2m,3p, Tol 3, Str 5, Spd 1 minutes, Vec Inhalation (powder), Dur 3-6 hours, CpD 50Y, Idx 2.0, Leg 4-M1, Avl 5/6 hours
    Effects: Int -1, Wil +1 (vs. pain), tranquilized, block-all(5), euphoria
    Crash Effects: concentration-based tests +2 T#, Wil -2 (vs. pain), watery eyes, loss of appetite, cramps.
    Addiction Effects: Wil, Int and Cha -1 per month [Wil(4) for each]

    Morphine (aka morph, shifter, no-brain)
    Add 4m,4p, Tol 4, Str 10, Spd 1 minute, Vec Injection, Dur 3-6 hours, CpD 150Y, Idx 1.25, Leg 3P-M1, Avl 4/3 hours
    Effects: Cha -1, Int -2, Wil +2 (vs. pain), tranquilized, block-all(6)
    Crash Effects: pain-sensitivity (+2 to all wound category modifiers), irritability, concentration-based tests +2 T#, Wil -2 (vs. pain)
    Addiction Effects: Wil -1 per dose [Wil(6)], Wil, Int and Cha -1 per month [Wil(6) for each]

    Opium (aka Pipedream)
    Add 4m,4p, Tol 3, Str 15, Spd 10 minutes, Vec Inhalation, Dur 3-6 hours, CpD 50Y, Idx 1.25, Leg 5P-M1, Avl 6/1 day
    Effects: Cha -2, Int -1, Wil +2 (vs. pain), tranquilized, block-all(6)
    Crash Effects: irritability, tremors, panic, drowsiness, chills

    Shadowrun Compounds: Stimulants

    ``It is very rude to try crack a few times and not get addicted. This could throw any number of hysterical politicians and overwrought public health experts out of work.''
    -- P.J. O'Rourke, Modern Manners
    Amphetamines (aka speed, benzies, dexies)
    Add 5p, Tol 3, Str 6, Spd 5 minutes, Vec Ingestion, Dur 2-4 hours, CpD 75Y/50 tablets, Idx 1.5, Leg 4P-M1, Avl 4/3 hours
    Effects: Cha -1, Wil -1, Qui +1, Perception +1, increased alertness, excitability, euphoria, increased pulse and blood pressure, insomnia, loss of appetite.
    Crash Effects: depression, apathy, disorientation, irritability, long period of sleep, headache (L stun wound).

    Brown Study (aka Net focus, karma, soma, silver)
    Add 1m, Tol 4, Str 10, Spd 30 minutes, Vec Ingestion, Dur 2d6 hours, CpD 35Y, Idx 3.0, Leg 3P-M1, Avl6/6 hours
    Effects: Qui -2, Str -2, Rea -4, Wil +2, Int +4, Technical/Knowledge skills +3, intense mental concentration, resistance to distractions, insomnia, possible psychoactive journey [Bod(12-Bod); 1d6+1 hours in length]
    Crash Effects: Qui and Str -2 for 3d6 hours upon recovery [resist with a Bod(10) roll for each], lethargy, increased appetite (x3), moderate stun wound.

    Caffeine (aka caffee)
    Add 1m, Tol 3, Str 50, Spd 30 minutes, Vec Ingestion, Dur 1d6 hours, CpD 5Y/100 tablets, Idx 1.0, Leg Legal, Avl always
    Effects: Cha -1, Wil -1, anxiety, tremors, hyperactivity, reduced appetite, acts as stimulant patch (1)
    Crash Effects: Light stun wound

    Cocaine (aka coke, nose-candy, exec, C17h41NO4, snow)
    Add 6p, Tol 3, Str 5, Spd Immediate, Vec Inhalation, Dur 1d3 hours, CpD 10Y, Idx 2.0, Leg 3-M1, Avl 4/60 minutes
    Effects: Qui +1, Int +1, Cha -2, Bod -2, aggressiveness, risk-taking, block-all(3)
    Crash Effects: Depression, hyperactivity, moderate stun wound
    Permanent Effects: Cha -1 [Wil(6)]
    Addiction Effects: Bod -1 per month [Wil(6)], Wil and Int -1 per month [Wil(4) for each]

    Endorphins (aka 'dorph, Fred Dorfman, inga, hoo'a hoo'a)
    Add 4p, Tol 4, Str 5, Spd 1d6 minutes, Vec Injection, Dur 1d3 hours, CpD 30Y, Idx 3.0, Leg 3-M1, Avl 6/3 hours
    Effects: Int and Qui -2, Str and Wil +2, Bod +1, reduced sensitivity to pain [-2 T#], single-mindedness, block-all(6), tranq(3), +2 T# to inflict pain
    Crash Effects: Int, Qui and Str -1 for 1d6 hours [Bod(4)], irritability, hyperactivity, aggressiveness, light stun wound, light physical wound
    Permanent Effects: Cha -1 [Wil(4)]
    Addiction Effects: Qui -1 per dose [Bod(4)], Cha -1 per month [Wil(4)]

    J (aka Johnny Mnemonic, rekall (pronounced as both ``recall'' and ``wrek-all''), squealer, this-is-your-life, honto)
    Add 1m, Tol 1, Str 50, Spd 1 minute, Vec Ingestion, Dur 4d6 minutes, CpD 600Y, Idx 4.0, Leg 3P-M1, Avl 10/3 hours
    Effects: Int -4(cognitive)/+10(mnemonic), Wil -6, extreme talkativeness, complete willingness to answer questions about memories, uncontrolled rambling about personal recollections, uncontrolled veracity
    Crash Effects: complete memory loss about duration of dosage

    Methylphenidate (aka skippy, jif, ritalin)
    Add 3p, Tol 5, Str 4, Spd 5 minutes or 1 minute, Vec Ingestion, Inhalation, Injection, Dur 2-4 hours, CpD 25Y , Idx 1.8, Leg 4P-M1, Avl 4/3 hours
    Effects: Qui +2, Perception +1, increased alertness, excitability, euphoria, increased pulse and blood pressure, insomnia, loss of appetite.
    Crash Effects: depression, apathy, disorientation, irritability, long period of sleep, headache (M stun wound).

    Phenmetrazine (aka Devo)
    Add 5p, Tol 4, Str 5, Spd 5 minutes or 1 minute, Vec Ingestion or Injection, Dur 2-4 hours, CpD 75Y/10 tablets, Idx 1.5, Leg 4P-M1, Avl 5/3 hours
    Effects: Wil -2, Qui +1, increased alertness, excitability, euphoria, increased pulse and blood pressure, insomnia, loss of appetite.
    Crash Effects: depression, apathy, disorientation, irritability, long period of sleep, headache (L stun wound).

    Spaz (aka bitch, shrew, Mr. Ugly drivin')
    Add 5p, Tol 1, Str 5, Spd Immediate, Vec Air, ingestion, Dur 2d6 hours, CpD 10Y, Idx 1.5, Leg 4-M1, Avl 8/24 hours
    Effects: Cha -3, Wil -1, Rea +2, Int -1(cognitive)/+1(perceptive), Rea-based skills +2, hyperactivity, aggressive behavior, muscle tremors, reduced appetite, as stimulant patch (2)
    Crash Effects: Neural dysfunction (tremors, memory lapses, paralysis), moderate stun wound
    Addiction Effects: Qui and Cha -1 per month, -1 physical box per month

    Triphetamines (aka Tri-phets)
    Add 2m, Tol 4, Str 5, Spd 1 minute, Vec Ingestion, Dur 1d6 hours, CpD 25Y/50 tablets, Idx 1.5, Leg 5P-M1, Avl 5/3 hours
    Effects: Cha -2, Wil -2, Qui +1, Rea +1, hyperactivity, detachment from reality, reduced appetite, increased metabolic rate (x2), as stimulant patch (1)
    Crash Effects: depression, lethargy, nausea [Wil (4)], light stun wound

    Shadowrun Compounds: Industrials

    ``I am not one bit as witty as P.J. O'Rourke; not that this would matter much. All of the following stuff is stolen from the mercenaries cookbook, anyway. This is not stuff that you should ingest -- unless you want very interesting industrial effects make a showroom in your insides.''
    -- Kai Ruhl
    Dikote (Legal, Industrial)
    1K/qm. +2 BR, +1 DL for blades. +1/1 for armor. +1PL for beat/throw/projectiles. +1 D for parade.

    Ruthenium Polymere (Legal, Industrial)
    10K/qm + 5K/Scanner. Invisibility. Minimum 4 scanner. Conceal += NumOf scanners. 1/2 armor.

    DMSO (Legal, Industrial)
    10 nY/dose. Penetrates bare skin, only chemo suits protect.

    Kamikaze (3-M1, Pharmazeutik)
    50 nY/dose. +1 Bod/Qui/Wil, +2 Str, +1 Ref. After 4 doses one damage box less (both). After (Bod/2) doses all cyber/bio will fail. Effect holds for 10*1D mins.

    Fluor Carbon (Legal, Pharmazeutik)
    0.75K/liter. Blood substitute. +2D athletics, *2 breath/5liter. Holds 1 week. Must be resubstituted with real blood after that.

    Narcoject (Legal, Pharmazeutik)
    20 nY/dose. 6T stun. Immediate effect.

    Neurostun VIII (Legal, Pharmazeutik)
    60 nY/dose. 6S stun. +2 all TNs. Effect after 1 round.

    Doom (1-M3, Genetik)
    0.5K/dose. Destroys muscle mass, resist against 6M. -1 damage box (both) per 2 days. -1 Bod/str per 2 days. Can be detected by Biotech(5) roll. Cleaning works. Damage is permanent.

    Gamma Anthrax (2-M3, Genetik.)
    80 nY/dose. Crushes cells. 6S stun. (Bod(6) roll) days until incubation. -2 damage boxes (both) per 12 hours. +1 PL per day. Can be detected by Biotech(6) roll.

    Atropin (Legal, Pharmazeutik)
    0.6K/dose.Kills nerve system. 5T phys per 15 mins. +1 TN for action/combat skills. +2 TN for know/tech/b&r/lang/magic skills.

    Zyankali (Legal, Pharmazeutik)
    360 nY/dose. Stops blood oxygen. 6T phys. Immediate effect.

    Hyper (4-M1, Pharmazeutik)
    180 nY/dose. Amplifies perception. 6S stun. Holds for (60-Bod(6)*5) mins. +1 all TN. +4TN concentration. +1/2 stun damage.

    MAO (Monoamin Oxidase) (4-M1, Pharmazeutik)
    280 nY/dose. Removes adrenaline. 12L stun. -1 Rea/Ref. Holds (10-Bod(12)) mins.

    EOF