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``Alcohol is very important for young people because it provides a sort of `liquid adulthood'. If you are young and you drink a great deal it will spoil your health, slow your mind, make you fat--in other words, turn you into an adult.''Alcohol (aka eth, courage, fire water, booze)
-- P.J. O'Rourke, Modern Manners
Barbiturates (aka Amytal, phenobarbital, damn it all)
Add 4m,3p, Tol
3,
Str 5, Spd
10 minutes,
Vec Ingestion, Dur
1-16 hours,
CpD 1Y, Idx
0.8,
Leg 6P-M1, Avl
4/3 hours
Effects: Cha -1, Qui -2, Int -2, Wil -1, clumsiness, sleepiness,
calm, block-all(1), tranq(5)
Crash Effects: Qui -1, Bod -2, Int -1, nausea, headaches, irritability
Benzodiazepines (aka Valium, redundant, etc.)
Add m,2p, Tol
5,
Str 5, Spd
10 minutes,
Vec Ingestion, Dur
4-8 hours,
CpD 1Y, Idx
0.9,
Leg 6P-M1, Avl
4/3 hours
Effects: Cha -1, Qui -3, Int -2, Wil -1, clumsiness, sleepiness,
calm, block-all(3), tranq(6)
Crash Effects: Qui -1, Bod -2, Int -1, headaches, irritability
Butaqualide (aka beauties)
Add 5m, Tol
3,
Str 10, Spd
1d6 minutes,
Vec Ingestion, Dur
1d6+1 minutes,
CpD 20Y, Idx
2.5,
Leg 5P-M1, Avl
5/1 hour
Effects: Qui -3, Wil +1, Cha +2, euphoria, sleepiness, tranq(4),
block-all(4)
Crash Effects: irritability
Chloral Hydrate (aka drop, noctec)
Add 4m,3p, Tol
3,
Str 5, Spd
30 seconds,
Vec Injection, Dur
5-8 hours,
CpD 2Y, Idx
1.0,
Leg 4P-M1, Avl
5/4 hours
Effects: Qui -3, Int -2, Wil -2, clumsiness, sleepiness, calm,
block-all(3), tranq(6)
Crash Effects: Qui -2, Bod -2, Int -1, nausea, headaches
Glutethimide (aka glue, Chevy Chase, lemonade, doriden)
Add 3m,4p, Tol
4,
Str 3, Spd
10 minutes,
Vec Ingestion, Dur
4-8 hours,
CpD 3Y, Idx
1.0,
Leg 4P-M1, Avl
5/4 hours
Effects: Cha -1, Qui -4, Int -2, Wil -1, extreme clumsiness,
hallucinations, calm, block-all(1), tranq(3)
Crash Effects: Qui -1, Bod -2, Int -1, nausea, headaches, irritability,
anxiety, insomnia
Addiction Effects: Withdrawal from glutethimide is painful,
causing convulsions, and possibly death.
Marijuana (aka grass, weed, hashish, dubich, ganja)
Add 3m, Tol
3,
Str 10, Spd
2d6/1d6 minutes,
Vec Inhalation/Ingestion,
Dur 4d6 minutes/1d3 hours,
CpD
4Y/20Y, Idx 0.5,
Leg
6-M1, Avl 3/60 minutes
Effects: Qui -2, Int -1, Cha +2, Wil -1, Bod -1, Rea -2, lethargy,
euphoria, block-all (2)
Crash Effects: Cha -1, Rea -1, Wil -1, hunger, sensory sensitivity,
Stimulant(1)
Permanent Effects: Artistic skills +1 once per month of use
[Cha(6), +1 maximum total increase], Cha +1 once per month use [Wil(6),
+1 maximum total increase]
Methaqualone (aka alone, solo, quaaludes, ludes)
Add 4m,4p, Tol
4,
Str 2, Spd
10 minutes,
Vec Ingestion, Dur
4-8 hours,
CpD 3Y, Idx
1.2,
Leg 4P-M1, Avl
4/3 hours
Effects: Cha -1, Qui -2, Int -2, Wil -1, clumsiness, hallucinations,
calm, block-all(1), tranq(3)
Crash Effects: Qui -1, Bod -2, Int -1, nausea, headaches, irritability,
anxiety, insomnia
Addiction Effects: Withdrawal from Methaqualone is painful,
causing convulsions, and possibly death.
Nicotine (aka death sticks, smokes, cancer in a nice easy
to use package, etc.)
Add 3m, Tol
1,
Str 20, Spd
Immediate,
Vec Inhalation, dermal, ingestion,
Dur 3d6+3 minutes,
CpD
2Y/pack, Idx 0.8,
Leg
Legal, Avl Always
Effects: Wil +1, Cha -1, relaxant, Tranq (2)
Crash Effects: Wil -1, irritability, anxiety
Paxium (aka joy, U.N., later, micky, slug)
Add 2m, Tol
4,
Str 20, Spd
2d6 minutes,
Vec Ingestion, Dur
4d6 minutes,
CpD 5Y, Idx
2.5,
Leg 6P-M1, Avl
3/60 minutes
Effects: reduced aggressiveness, calm, sleepiness, tranq(6)
Crash Effects: Wil, Bod, Qui and Cha -3 for 2d6 minutes [Wil(5)],
nausea, joint stiffness
Sonniene (aka sunnies, rook, eclipse, summoner)
Add 4m, Tol
3,
Str 5, Spd
2d6 minutes,
Vec Ingestion, Dur
1d6+1 hours,
CpD 80Y, Idx
3.0,
Leg 4-M1, Avl
4/60 minutes
Effects: Wil and Cha +2, Int -2, euphoria, delusions of invulnerability,
block-all(4)
Crash Effects: Mental Attributes -2 for 4d6 minutes, tremors,
timidity, depression
Permanent Effects: Wil and Cha -1 [Wil(5) for each]
Addiction Effects: Wil and Cha -1 per month [Wil(5) for each]
``A dealer? Hell, no, man. I'm a dream-sculpter.''Schwarzeneine (aka Coranol, back, burnout, gung-ho)
-- Madge, 2054
Shades (aka cool, strut)
Add 5m, Tol
2,
Str 5, Spd
30 minutes,
Vec Ingestion, Dur
1d3 hours,
CpD 30Y, Idx
2.0,
Leg 5-M1, Avl
4/60 minutes
Effects: Str and Int -1, Cha and Wil +2, euphoria, subtle ``cool'',
block-all(1), stimulant(1)
Crash Effects: Wil, Cha, Str and Qui -1 for 1d6 hours, increased
appetite (x2), possible sexual dysfunction [Bod(6)], light stun wound
NuYou (aka sailor, nuyen, virgin, charm, binder)
Add 6m, Tol
3,
Str 10, Spd
3d6 hours,
Vec Injection, Dur
1d6 days,
CpD 350Y, Idx
3.0,
Leg 4-M1, Avl
4/2 hours
Effects: Cha +4, Bod +2, Qui and Str -1
Crash Effects: Cha -3 for 1d6 weeks [time divided by number
of successes from Bod(8)], physical deterioration, anxiety
Addiction Effects: Bod and Cha -1 per week [Bod(5) for each]
Musk (aka skunk, slink, strut, charlie, vamp)
Add 3m, Tol
3,
Str 20, Spd
2d6 hours,
Vec Injection, Dur
2d6 hours,
CpD 250, Idx
2.0,
Leg 6-M1, Avl
3/60 minutes
Effects: Cha +2(vs. opposite sex)/-2(vs. same sex), sexual aggressiveness,
pheromone stimulation
FoolKiller (aka ripper, charge, egg in a pan, joker, Herc)
Add 5p, Tol
2,
Str 10, Spd
Immediate,
Vec Inhalation, Dur
1d6 days,
CpD 35Y, Idx
2.5,
Leg 3-M1, Avl
8/3 hours
Effects: Cha and Wil +3, Bod +2, Int and Qui -1, feeling of
invulnerability, unshakable confidence, zealotry, aggressiveness, as activated
pain editor
Crash Effects: Bod -1, Wil +1 for 1d6 days [Wil(6)], Qui -2
for 1d6 days [a Bod(6) save will cut to -1], Int -1 for 1d6 days
Permanent Effects: -1 physical box per dose [Bod(6)], Bod -2(vs.
pathogens and poisons) [Bod(6)]
Addiction Effects: -1 physical box per week [Bod(6)], -1 physical
box per month [Bod(6)]
Diamond-Four (aka straight flush, cleric, stitch, street doc,
healing anger, berserker)
Add 2p, Tol
2,
Str 10, Spd
Immediate,
Vec Injection, Dur
2d6 days,
CpD 1,500Y, Idx
3.5,
Leg 3P-M1, Avl
10/2 days
Effects: Bod +4(vs. poisons and pathogens), Wil +2(vs. pain),
Qui -2, Int -2, irrational fears/phobias, beserker rage, +2 physical box
[10 max], Tranq(6)
Crash Effects: Qui and Int -2 for 1d6 days
Permanent Effects:: +1 physical box (to 10 max) [and passing
a Bod(8) will give one more]
Genesios Three (aka Black thunder)
Add 2m, Tol
5,
Str 20, Spd
1d6 turns,
Vec Injection, Ingestion, Dur
1d6 + 17 hours,
CpD 1,000Y, Idx
8.5,
Leg 4P-M1, Avl
14/2 weeks
Effects: Int +4, slight buzzing euphoria
Crash Effects: none
Permanent Effects: G3 rebuilds, repairs and stimulates growth
of nerve cells (which do not normally grow at all).
``The hallucinogenic drugs are not rude per se. But it can be difficult to observe the niceties of etiquette when you're being chased down the street by a nine-headed cactus demon.''Ecstasy (aka XTC)
-- P.J. O'Rourke, Modern Manners
LSD (aka acid, Lucy, lucid, wow, LDS, Spocko)
Add 1m, Tol
2,
Str 4, Spd
20 minutes,
Vec Ingestion, Dur
1d6+2 hours,
CpD 5Y/dose but 200Y/100 tabs,
Idx 1.5,
Leg
5-M1, Avl 4/7 hours
Effects: Qui -3, Int -4(cognitive), Wil -3, possible uncontrolled
astral perception [Essence(16), # successes * 10 is what percent of the
duration time you are astral], Cha -2, withdrawal from reality, intense
hallucinations, as stimulant patch (3), as block-all(3)
Crash Effects: Withdrawal from reality, lethargy, concentration-based
activities -1, serious stun wound
Permanent Effects: -1 physical box [Bod(8)], Wil -1 [Wil(8)]
Addiction Effects: Int, Cha, Rea -1 per month [Bod(8) for each],
artistic skills +1 per month [Cha(8), +2 maximum increase], Magic Theory
+1 per month [Int(8), +1 maximum increase]
MDA, MDMA, and other Amphetamine variants (aka VR, Yeager,
boxy)
Add 2m, Tol
2,
Str 6, Spd
20 minutes,
Vec Ingestion, Dur
4-24 hours,
CpD 10Y, Idx
1.7,
Leg 4-M1, Avl
4/7 hours
Effects: Qui -2, Int -4(cognitive), Wil -2, Cha -1, withdrawal
from reality, intense hallucinations, as stimulant patch (4), as block-all(4)
Crash Effects: Withdrawal from reality, lethargy, concentration-based
activities -1, serious stun wound
Addiction Effects: Int, Cha, Rea -1 per month [Bod(8) for each]
Mescaline (aka meska, mask, projects, Ghost Dance)
Add 2m, Tol
2,
Str 4, Spd
5 minutes,
Vec Air, Dur
8-12 hours,
CpD 80Y, Idx
2.0,
Leg 4-M1, Avl
4/5 hours
Effects: Qui -2, Cha -2, Rea -2, Int -2(cognitive)/+2 perceptive,
Wil -2, possible uncontrolled astral perception [Essence(16), # successes
* 10 is what percent of the time you are astral], magical theory +3, dream
state trance, intense hallucinations
Crash Effects: Drowsiness, light sensitivity, increased appetite
Permanent Effects: Magical Theory +1 [Int(12), once per month
of use], Cha +1 [Wil(12), once per month of use, +1 maximum increase],
withdrawal from reality with continual use
Addiction Effects: Int -1 per month [Bod(8)], Wil -1 per month
[Bod(8)]
Phencyclidine (aka PCP, dust, angel dust, stage, theatre,
JWB)
Add 5m, Tol
4,
Str 2, Spd
2 minutes,
Vec Injection, Dur
1-4 days,
CpD 25Y, Idx
2.5,
Leg 4-M1, Avl
8/14 hours
Effects: Bod, Str, Wil +3, Qui -3, Int -4(cognitive), Wil -3,
Cha -2, withdrawal from reality, intense hallucinations, as stimulant patch
(5), as block-all(5)
Crash Effects: Withdrawal from reality, lethargy, concentration-based
activities -2, serious stun wound
Permanent Effects: -1 physical box [Bod(8)], Wil -1 [Wil(8)]
Addiction Effects: Int, Cha, Rea -1 per month [Bod(8) for each]
Ribopropylmethionine (aka RPM, Round-baby)
Add 8p, Tol
2,
Str 2, Spd
3 minutes,
Vec Injection, Dur
1d6+1 minutes,
CpD 100Y, Idx
3.0,
Leg 3-M1, Avl
10/7 hours
Effects: Qui -4, Int -2, Wil -6, Cha -4, Str +2, terror, fear,
extreme hallucinations (personal fears), as stimulant patch(8), as block-all(6)
Crash Effects: Tremors, paranoia, abject fear, recurring Hallucinations,
concentration-based activities -2, extreme sensitivity to fear, adrenal
overload [automatic deadly wound to adrenal pump bioware]
Permanent Effects: Qui -1 [Bod(8)], Wil and Cha -1 [Wil(8) for
each]
Addiction Effects: Qui, Wil, Int -1 per month
Zen (aka Wu-li, bluemind, blewmind, in)
Add 5m, Tol
3,
Str 10, Spd
10 minutes,
Vec Inhalation, Dur
1d6+3 hours,
CpD 120Y, Idx
3.0,
Leg 4-M1, Avl
5/10 hours
Effects: Cha +4, Wil -2, Str -2, Qui +2, Rea -2, serenity, calmness,
withdrawal from reality, hallucinations, block-all(3)
Crash Effects: Cha -1, Str -1, Rea -1, Artistic Skills +1, self-doubt,
mental turbulence, chaotic emotions, concentration- related tasks +2 T#,
sensory distraction [-2 perception]
``Heroin and the other `downs', natural and synthetic, are not polite. These drugs effectively eliminate the painful aspect of existence, which, nowadays, is almost all of it.''Heroin (aka H, horse, smack, K.R.)
-- P.J. O'Rourke, Modern Manners
Hydromorphone (aka Pain water, dilaudid)
Add 4m,4p, Tol
5,
Str 7, Spd
1 minute,
Vec Injection, Dur
3-6 hours,
CpD 250Y, Idx
1.5,
Leg 3P-M1, Avl
5/6 hours
Effects: Cha -1, Int -4, Wil +3 (vs. pain), tranquilized, block-all(7)
Crash Effects: pain-sensitivity (+1 to all wound category modifiers),
irritability, tremors
Addiction Effects: Wil -1 per dose [Wil(6)]
Meperidine (aka reaper, k'pla, demerol)
Add 4m,4p, Tol
5,
Str 4, Spd
1 minute,
Vec Ingested, injected, Dur
12-24 hours,
CpD 500Y, Idx
2.5,
Leg 3-M1, Avl
6/6 hours
Effects: Strong euphoria, Cha -2, Int -3, Rea -2, Wil +2 (vs.
pain), tranquilized, block-all(6), nausea
Crash Effects: irritability, concentration-based tests +3 T#,
Wil -2 (vs. pain), cramps, nausea, chills
Addiction Effects: Wil -1 to -2 per dose [Wil(5), twice], Wil,
Int and Cha -1 per month [Wil(4) for each]
Methadone (aka Crystal Meth, annihilatrix, dominatrix)
Add 2m,3p, Tol
3,
Str 5, Spd
1 minutes,
Vec Inhalation (powder), Dur
3-6 hours,
CpD 50Y, Idx
2.0,
Leg 4-M1, Avl
5/6 hours
Effects: Int -1, Wil +1 (vs. pain), tranquilized, block-all(5),
euphoria
Crash Effects: concentration-based tests +2 T#, Wil -2 (vs.
pain), watery eyes, loss of appetite, cramps.
Addiction Effects: Wil, Int and Cha -1 per month [Wil(4) for
each]
Morphine (aka morph, shifter, no-brain)
Add 4m,4p, Tol
4,
Str 10, Spd
1 minute,
Vec Injection, Dur
3-6 hours,
CpD 150Y, Idx
1.25,
Leg 3P-M1, Avl
4/3 hours
Effects: Cha -1, Int -2, Wil +2 (vs. pain), tranquilized, block-all(6)
Crash Effects: pain-sensitivity (+2 to all wound category modifiers),
irritability, concentration-based tests +2 T#, Wil -2 (vs. pain)
Addiction Effects: Wil -1 per dose [Wil(6)], Wil, Int and Cha
-1 per month [Wil(6) for each]
Opium (aka Pipedream)
Add 4m,4p, Tol
3,
Str 15, Spd
10 minutes,
Vec Inhalation, Dur
3-6 hours,
CpD 50Y, Idx
1.25,
Leg 5P-M1, Avl
6/1 day
Effects: Cha -2, Int -1, Wil +2 (vs. pain), tranquilized, block-all(6)
Crash Effects: irritability, tremors, panic, drowsiness, chills
``It is very rude to try crack a few times and not get addicted. This could throw any number of hysterical politicians and overwrought public health experts out of work.''Amphetamines (aka speed, benzies, dexies)
-- P.J. O'Rourke, Modern Manners
Brown Study (aka Net focus, karma, soma, silver)
Add 1m, Tol
4,
Str 10, Spd
30 minutes,
Vec Ingestion, Dur
2d6 hours,
CpD 35Y, Idx
3.0,
Leg 3P-M1, Avl6/6
hours
Effects: Qui -2, Str -2, Rea -4, Wil +2, Int +4, Technical/Knowledge
skills +3, intense mental concentration, resistance to distractions, insomnia,
possible psychoactive journey [Bod(12-Bod); 1d6+1 hours in length]
Crash Effects: Qui and Str -2 for 3d6 hours upon recovery [resist
with a Bod(10) roll for each], lethargy, increased appetite (x3), moderate
stun wound.
Caffeine (aka caffee)
Add 1m, Tol
3,
Str 50, Spd
30 minutes,
Vec Ingestion, Dur
1d6 hours,
CpD 5Y/100 tablets, Idx
1.0,
Leg Legal, Avl
always
Effects: Cha -1, Wil -1, anxiety, tremors, hyperactivity, reduced
appetite, acts as stimulant patch (1)
Crash Effects: Light stun wound
Cocaine (aka coke, nose-candy, exec, C17h41NO4, snow)
Add 6p, Tol
3,
Str 5, Spd
Immediate,
Vec Inhalation, Dur
1d3 hours,
CpD 10Y, Idx
2.0,
Leg 3-M1, Avl
4/60 minutes
Effects: Qui +1, Int +1, Cha -2, Bod -2, aggressiveness, risk-taking,
block-all(3)
Crash Effects: Depression, hyperactivity, moderate stun wound
Permanent Effects: Cha -1 [Wil(6)]
Addiction Effects: Bod -1 per month [Wil(6)], Wil and Int -1
per month [Wil(4) for each]
Endorphins (aka 'dorph, Fred Dorfman, inga, hoo'a hoo'a)
Add 4p, Tol
4,
Str 5, Spd
1d6 minutes,
Vec Injection, Dur
1d3 hours,
CpD 30Y, Idx
3.0,
Leg 3-M1, Avl
6/3 hours
Effects: Int and Qui -2, Str and Wil +2, Bod +1, reduced sensitivity
to pain [-2 T#], single-mindedness, block-all(6), tranq(3), +2 T# to inflict
pain
Crash Effects: Int, Qui and Str -1 for 1d6 hours [Bod(4)], irritability,
hyperactivity, aggressiveness, light stun wound, light physical wound
Permanent Effects: Cha -1 [Wil(4)]
Addiction Effects: Qui -1 per dose [Bod(4)], Cha -1 per month
[Wil(4)]
J (aka Johnny Mnemonic, rekall (pronounced as both ``recall''
and ``wrek-all''), squealer, this-is-your-life, honto)
Add 1m, Tol
1,
Str 50, Spd
1 minute,
Vec Ingestion, Dur
4d6 minutes,
CpD 600Y, Idx
4.0,
Leg 3P-M1, Avl
10/3 hours
Effects: Int -4(cognitive)/+10(mnemonic), Wil -6, extreme talkativeness,
complete willingness to answer questions about memories, uncontrolled rambling
about personal recollections, uncontrolled veracity
Crash Effects: complete memory loss about duration of dosage
Methylphenidate (aka skippy, jif, ritalin)
Add 3p, Tol
5,
Str 4, Spd
5 minutes or 1 minute,
Vec Ingestion, Inhalation,
Injection, Dur 2-4 hours,
CpD
25Y , Idx 1.8,
Leg
4P-M1, Avl 4/3 hours
Effects: Qui +2, Perception +1, increased alertness, excitability,
euphoria, increased pulse and blood pressure, insomnia, loss of appetite.
Crash Effects: depression, apathy, disorientation, irritability,
long period of sleep, headache (M stun wound).
Phenmetrazine (aka Devo)
Add 5p, Tol
4,
Str 5, Spd
5 minutes or 1 minute,
Vec Ingestion or Injection,
Dur 2-4 hours,
CpD
75Y/10 tablets, Idx 1.5,
Leg
4P-M1, Avl 5/3 hours
Effects: Wil -2, Qui +1, increased alertness, excitability,
euphoria, increased pulse and blood pressure, insomnia, loss of appetite.
Crash Effects: depression, apathy, disorientation, irritability,
long period of sleep, headache (L stun wound).
Spaz (aka bitch, shrew, Mr. Ugly drivin')
Add 5p, Tol
1,
Str 5, Spd
Immediate,
Vec Air, ingestion, Dur
2d6 hours,
CpD 10Y, Idx
1.5,
Leg 4-M1, Avl
8/24 hours
Effects: Cha -3, Wil -1, Rea +2, Int -1(cognitive)/+1(perceptive),
Rea-based skills +2, hyperactivity, aggressive behavior, muscle tremors,
reduced appetite, as stimulant patch (2)
Crash Effects: Neural dysfunction (tremors, memory lapses, paralysis),
moderate stun wound
Addiction Effects: Qui and Cha -1 per month, -1 physical box
per month
Triphetamines (aka Tri-phets)
Add 2m, Tol
4,
Str 5, Spd
1 minute,
Vec Ingestion, Dur
1d6 hours,
CpD 25Y/50 tablets, Idx
1.5,
Leg 5P-M1, Avl
5/3 hours
Effects: Cha -2, Wil -2, Qui +1, Rea +1, hyperactivity, detachment
from reality, reduced appetite, increased metabolic rate (x2), as stimulant
patch (1)
Crash Effects: depression, lethargy, nausea [Wil (4)], light
stun wound
``I am not one bit as witty as P.J. O'Rourke; not that this would matter much. All of the following stuff is stolen from the mercenaries cookbook, anyway. This is not stuff that you should ingest -- unless you want very interesting industrial effects make a showroom in your insides.''Dikote (Legal, Industrial)
-- Kai Ruhl
Ruthenium Polymere (Legal, Industrial)
10K/qm + 5K/Scanner. Invisibility. Minimum
4 scanner. Conceal += NumOf scanners. 1/2 armor.
DMSO (Legal, Industrial)
10 nY/dose. Penetrates bare skin, only chemo
suits protect.
Kamikaze (3-M1, Pharmazeutik)
50 nY/dose. +1 Bod/Qui/Wil, +2 Str, +1 Ref.
After 4 doses one damage box less (both). After (Bod/2) doses all cyber/bio
will fail. Effect holds for 10*1D mins.
Fluor Carbon (Legal, Pharmazeutik)
0.75K/liter. Blood substitute. +2D athletics,
*2 breath/5liter. Holds 1 week. Must be resubstituted with real blood after
that.
Narcoject (Legal, Pharmazeutik)
20 nY/dose. 6T stun. Immediate effect.
Neurostun VIII (Legal, Pharmazeutik)
60 nY/dose. 6S stun. +2 all TNs. Effect
after 1 round.
Doom (1-M3, Genetik)
0.5K/dose. Destroys muscle mass, resist against
6M. -1 damage box (both) per 2 days. -1 Bod/str per 2 days. Can be detected
by Biotech(5) roll. Cleaning works. Damage is permanent.
Gamma Anthrax (2-M3, Genetik.)
80 nY/dose. Crushes cells. 6S stun. (Bod(6)
roll) days until incubation. -2 damage boxes (both) per 12 hours. +1 PL
per day. Can be detected by Biotech(6) roll.
Atropin (Legal, Pharmazeutik)
0.6K/dose.Kills nerve system. 5T phys per
15 mins. +1 TN for action/combat skills. +2 TN for know/tech/b&r/lang/magic
skills.
Zyankali (Legal, Pharmazeutik)
360 nY/dose. Stops blood oxygen. 6T phys.
Immediate effect.
Hyper (4-M1, Pharmazeutik)
180 nY/dose. Amplifies perception. 6S stun.
Holds for (60-Bod(6)*5) mins. +1 all TN. +4TN concentration. +1/2 stun
damage.
MAO (Monoamin Oxidase) (4-M1, Pharmazeutik)
280 nY/dose. Removes adrenaline. 12L stun.
-1 Rea/Ref. Holds (10-Bod(12)) mins.
EOF