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Magnetic Limbs
Legal. No essence. 2.8K/Limb.
Needs cyber limbs. 25kg/limb grip force.
Cyber Gyro
4P-CC. 1.5E, 260K.
Cyberarm with gyro, compensators from wrist. Recoil -3.
Cyber Interface
5P-CC. 0.1E, 4.5K.
Direct neural control over all kind of cyber gear.
Foot Anchor
Legal. 0.4E, 14K.
(Str-1)M battle damage. (10+5*BR/Foot) grip on surfaces, maximum BR
8.
Cyber Torso
Legal. 1.5E, 120K.
+1 Bod. 1/2 essence loss for Str/Qui enhancement of cyber limbs.
Cyber Skull
Legal. 0.75E, 75K.
+1 Bod. Protection for internal head systems.
Cyber Armor
6P/5P-CA. No essence. Standard:
10K/L +L/L armor. Hardened: 25K/L, +L/L armor,
counts as dual armor.
Arm Mounted Weapon
3P-CC. No essence. 3.2K.
Needs cyber arm. Hands are free. Holds weapon up to MP.
Shoulder Mounted Weapon
3P-CC. No essence. 24K.
Needs cyber torso. 10° blocked by head. Holds weapon up to AR.
Recoil -3.
Back Mounted Weapon
2P-CC. 0.25E, 110K.
Needs cyber torso. 360°. Holds up to LMG. Recoil -3.
Dermal Sheeting
6/6/5P-CA. L*0.7E, 24/60/140K, MaxL
3.
+(L+1) Bod. +L/2 impact armor. Less visible than dermal plating.
Dermal Sheeting Color Controller
6P-CA. 0.1E, 32K.
Camouflage colors. Work like camo clothing.
RigIt Booster
Legal. 0.5E, 25K.
+1 Ref, -1 Hdg if plugged into vehicle. Cumulative with reflex boostings.
Reaction Enhancer
6P-CC. L*0.3E, L*60K, MaxL 6.
+L Rea. Incompatible to MoveByWire and Adrenal Pump.
Move By Wire
3P-CC. 1.15+L*1.35E, 250/500/1250/3000K, MaxL
4.
+L Qui/athletics/stealth. +L*2 Rea. +L Ref.
Air Tank
Legal. 0.25E, 1.2K.
20 min breath. Needs 5 min to fill up.
Eye Lamps
Legal. 0.2E, 1.2K.
Minimal light spots into perception area. No shadows. You can see them,
they cant see you until direct looking into your eye.
Eye Flash
7I-CB. 0.4E, 1.2K.
Flashpack in eyes. No effect on user. 1K per flash.
Audiotek Cyberears
Legal. L1: 0.7E, 65K, cyber ears
+ amp, damper, high freq, internal transmitter, recorder, L2:
1.0E, 120K, +low freq, selective filter (5).
Bulkware. Durability like alpha ware.
Noise Locator
Legal. 0.2E, 1.2K.
-2 TN for listen to locate something.
Balance Enhancer
Legal. 0.4E, 14K.
-2 TN for ahtletics with balance. -2 TN for resisting knockdown.
Chemical Analyzer
Legal. 0.2E, 2.5K/L, MaxL 6.
Roll analyzing with (L+2) D. Needs display or datajack for output.
Needs only small portion of chemical.
Gas Analyzer
Legal. 0.2E, 2K/L, MaxL 6.
Roll analyzing with (L+2) D. Needs display or datajack for output.
Olfactory Booster
Legal. 0.2E, 1K/L, MaxL 6.
+L D for scent perception. +L/3 D for taste perception. Can be
switched off.
Subdermal Radio Speaker+Receiver
Legal. 0.2E, 1.5K.
Radio accessoir. +4 TN for eavesdropper (when speaking). Reception
is unhearable.
Cybercomm Link
5-CB. 0.4E, 62K.
Radio accessoir. Speaking like telepathy. Telepathic words = normal
word^2 per round.
Tactic System
4-CB/CC. L1: 3.5E, 350K,
L2: 4.0E, 900K.
Tracking system. MaxMarks = Int+L+NumOf perception systems (+2 for
orientation system). MaxMark D for locking targets (Reach like Shotgun).
+(NumOf successes) D for battle action against locked targets. +L D for
tactic skills. +L Rea. Condition: Rea <= MaxRea.
Orientation System
Legal. 0.5E, 15K.
3D map system. Needs datajack. Map price from 0.250K to 1K.
Skillwires Plus
Legal/6/4P-CB. L1-3: L*0.1E, L*15K,
L4-6: L*0.2E, L*125K, L7-9:
L*0.3E, L*1000K.
Can work on more than one skillsoft. Added SoftL up do L*2. Only soft
with level L usable.
Skill Linker
Legal. 0.1+L*0.05E, (2^(L-1))K, MaxL
4.
L chip ports. Special SLD = Mp/100. No effect on SLD.
Corona Datajack
Legal. DB Science: 0.35E, 4.5K,
Comp 8 Mp, DB Archive: 0.3/0.35/0.45/0.8E,
6/8/10.5/15K, 10/20/50/100 Mp, DB Business:
0.4E, 6.5K, 20 Mp
All have integrated nano display, worldtime clock.
Eye Datajack
4U-CD. 0.2+L*0.05E, L*2.2K, MaxL
4.
Needs cyber eyes. Pressure on iris opens jack port.
Optic Emitter Plug
3U-CD. 0.3E, 5.5+2.5/Eye K.
Needs eye datajack. Emitter in station plug sends information per laser
into eye plug.
Induction Datajack
Legal. 0.15+L*0.05E, 1.5/3/6/12K, MaxL
4.
Not visible. Works like normal datajack. Needs station plug as receiver.
Memory
Legal. Mp/300E, Mp*0.150K.
SLD = MpUsed/250.
SPU (Data Management)
Legal. 0.05+L*0.05E, 9.5/19/28.5/38K, MaxL
4.
+L*25% mem capacity. +0/1/1/2 SLD.
SPU (I/O)
Legal. 0.05+L*0.05E, 5/7.5/12.5/22.5K, MaxL
4.
IO Rate = 2^(L-1). -IOR SLD, -IOR SSLD. Needs encephalon.
SPU (Math)
Legal. 0.05+L*0.05E, 2/5/11/23K, MaxL
4.
+L D for math skill. +L/2 D for tech/know skill. +L/2 D hacking
pool.
Persona
4-CD. 0.3E, L^2*(L1-3: 1/L4-6:
5/L7-9: 10)K, MaxL
75% MPCP.
Contains Bod/Evasion/Mask/Sensor. Added level of all = L*4.
Armor
4-CD. 0.3E, MPCP^2*L^4*2 nY, MaxL
MPCP/2.
L automatic successes at pre-resistance roll. Not usable for resistance
roll itself.
Deck Memory
Legal. Mp/300E, Mp*150 nY.
MaxMp (RAM) = MPCP*50. MaxMp (HD) = MPCP*100. DFR = MPCP*5.
Transfer
4-CD. 0.1E, MPCP*L*75 nY, MaxL
MPCPx10.
IO Rate = L. DFR cannot be increased.
Reaction Booster
4-CD. 0.2E, MPCP^2*L^2*0.1K, MaxL
MPCP/4.
+L*2 Rea. +L Ref.
Feedback Safeguard
Legal. 0.05E, 4K.
No shock if thrown out. No effect at black ice.
Program Carrier
4-CD. 0.25E, 10K.
Uses Evasion/Mask/Sensor chips stuck on it (buy extra).
Bod = Wil. MPCP = (Wil + Chips) / 3.
No programs available.