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Name Race Occupation |
Gabriel Cloud Elf Mercenary |
Magic Nation Proportions |
Earth Mage Mexico 192 cm, 84 kg |
Reputation Karmapool Combat Pool |
202 10 10 |
|||
Body Quickness Strength |
4 7 4 |
Charisma Intelligence Willpower |
8 6 (7) 6 |
Essence Bio Index |
5.01 2.0 |
||||
Magic Initiation |
7 4 |
Reaction Astral Reaction |
8+2W 31+1W |
Spell
Pool Astral Pool |
6 14 |
"Good morning, vietnam." "The aerial recon map shows that..." "Madre de Dios!" "Yucatan, sweet Yucatan..." "Out of the way, hombre." "Fiesta, fiesta mexicana, ..." |
Former member of the Atzlan
mercenary federation
until his unit was wiped out in the Yucatan wars by blood spirits;
professional, hard eyed,
cynic, emotionally scarred. Short cropped brown hair, hook nose, eyes
without
emotion, tall, slender, well trained. Chain smoker. Works to stay
alive, no moral
preferences, does wetwork. |
Combat | Assault Rifles 3, Launchers 3, Pistols 3, Whips 4, Unarmed 3 |
Physical | Stealth (Sneaking) 7, Athletics 4 |
Magic | Sorcery 6, Conjuring 6 (+10 Earth), Aura Reading 6 |
Social | Negotiation 6 (Seducing 7), Etiquette 6 |
Technical | Demolitions 3, Computer 3, Electronics 3, Pottery 3 |
Vehicle | Bike 3, Car 3, Heli 3 |
Knowlegde | Military Theory 6, Guerilla Warfare (Jungle) 7, Magic
Background 6, Seattle Corporate Scene 6, Seattle Magical Scene 6 |
Languages | Mexican Spanish 5, International English 4 |
Edges | Pain Resistance (+3), Perceptive (+2), Orientation (+1) |
Flaws | Bloodspirit Flashbacks (-4), Light Snake Phobia (-2) |
Initiation | Level 4 [invoking; shielding; masking; cleansing] |
Combat | Stunbolt 6 (-1N), Stunball 6 (-1N+1) |
Detection (-1D) | Extended Detect Life 6 (M), Extended Detect Explosives 5
(+1M), Mind Probe 5el (S) |
Healing | Heal 6el (-1N) |
Illusion | Physical Mask 5el (+1M) |
Manipulation (+2D) | Influence 6 (-1S), Control Thoughts 6 (+1S), Levitation 3 (+2M) |
Spirits | Earth 9 "Rox" ( ), Great Fire 5 "Nafoi"
( ), Great Earth 3 "Adder" ( ), Great Earth 5 "Dolf" ( ), Great Earth 5 "Brahm" ( ), Great Earth 5 "Omak" ( ), Great Earth 5 "Loki" ( ) |
Familiar |
Earth 2 "Isabella Skye". Female mexican
Mercenary
Medic. Aid, materialization, 3D movement, telepathic link, sense
link. Sorcery 6, Heal 6, Car 3. |
Seattle | Elf Fixer Nicole Stinger
(2), Ork Talismonger
Norman Yellowcat, Dwarf Magic Healer Leon Norgaiev, Elf Streetdoc
Tochiro, Dwarf Weapontech Torbin, Ork Fixer Rosa, Dwarf
Shaman Sweeper, Chinese Fixer
Long Lu, Chinese Fixer Ho
Baruk, NSA Johnson Shaw, Portugese Troll Shaman Elias,
Free Water Spirit Aquaria, Mechanic
Logan |
Team | Ork Streetsam Talker, Elf Mage Interrogator Lime, Human Fighter Sandstorm, Human Tech Prios, Elf Covert Agent Pi Napoli, Dwarf Streetsam Grinner |
Enemy | Atzlan Black Ops Soldier Donald Corbin |
SIN | Bodyguard Thomas Woods, Level 10, weapons and cyber
permit, Heli licence. Corporate Mage Juan Descartes, Level 10, pistol and cyber permit. |
Bodyware | Smartlink II Boosted Reflexes 1 Finger replacement (middle finger R) Fingertip Monowhip (ring finger R) |
alpha beta clone beta |
ess+ - ess- - |
0.3 0.3 0.01 0.06 |
||||
Headware | Optical Vision Magnification 3 Flare Compensation Audio Dampener |
alpha alpha alpha |
- - - |
0.16 0.08 0.08 |
||||
Bioware | Cerebral Booster 1 Mnemonic Enhancer 3 Trauma Damper Enhanced Articulation |
cult cult cult norm |
- - - - |
0.4 0.6 0.4 0.6 |
Magic | the secret society of
"herojin" consists
of 12 hermetic elementalists of all meta races that believe the
elements must be balanced. they view the world as a battlefield of the
elements where everyone is a piece in the puzzle; most of the members
are
mercenaries or former mercenaries. they aid themselves and create magic
to balance the world, with extinction of fires, help in flooding, but
also
with counter-terrorism such as conjuring a storm to balance a recent
earthquake
out. strictures are exclusivity, fraternity, secrecy, belief in
elemental balance, only hermetic elementalists, oath. |
|
Tower | the herojin headquartes is called the tower. ressources are high, and so is the lifestyle there. members have to pay 1K per month. the place consists of the two uppermost stories and the roof of a abandoned tower in the redmond barrens where one needs levitation or a helicopter to get there. a grade 12 hermetic circle is inside the highest story, below is a complete living place for the 12 members. although it seems like an ghetto area, the costs of maintaining and hiding the building and establish trade connections are high. 25% discount on ritual materials. 1K per month. | |
Cellar | located deep within the redmond
barrens,
this safehouse is a cellar of a former two-family house. there
is
only one access to the cellar, blocked by a thick and heavy iron door
with
iris scanner. inside, there is everything a runner team needs -
sleeping
places, an interrogation room, troll- and dwarf sized toilets, several
fridges with enuf food to survive a week even with trolls on the team.
low lifestyle. 1K per month. |
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